Farms
From Dragon Mania Legends (DML) Wiki
(Redirected from Upgrading Farms)Image
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Description
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A way to a Dragon's heart is through its belly. Grow Food here. Upgrade your Farms to grow better Food and make your Dragons happy! |
Function
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Produce Food to level Dragons. |
Stats
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Cost: 1,000 (plus upgrades) |
Final Size
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5 x 5
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Farms are buildings used to produce
Food, a resource needed to feed and level up Dragons. Farms are unlocked upon reaching Player Level 2.
Building Functions
The following function buttons appear when the building is selected:
Upgrade – for upgrading a Farm
(appears if farm is idle and an upgrade is available).
Farming – for growing
Food (appears if idle).
Speed-Up – for speeding an ongoing planting, which is when it appears.
Sell and
Store – for selling or storing a Farm in
Inventory (appears if idle).
Obtaining
Farms are obtained by buying them in the
Main Shop in exchange for a certain amount of
Gold. There is a Trainer Level requirement that must be met to build additional farms, and Farms can also be upgraded. A maximum of 15 farms can be built, and upgrade cost also varies depending on farm Level. Farms in
Inventory count toward the limit.
Upgrading
Upgrading Farms unlocks the growing of superior types and amounts of
Food. Upgrading is performed by selecting an inactive farm, pressing the
Upgrade button, then pressing either:
- Instant Upgrade
– to upgrade in exchange for
Gems.
- Upgrade
– to upgrade for
Gold, taking a set time to complete.
Farm Level | Cost | Building Time |
Experience Awarded |
Trainer Level Needed |
Sell Value |
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1 ![]() |
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15 seconds | ![]() |
Level 2 | ![]() |
2 ![]() |
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1 hour | ![]() |
Level 8 | ![]() |
3 ![]() |
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5 hours | ![]() |
Level 20 | ![]() |
4 ![]() |
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1 day | ![]() |
Level 60 | ![]() |
Total / Farm: | ![]() |
1 day, 6 hours and 15 seconds |
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x 15 Farms: | ![]() |
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- | ![]() |
Level Requirements
Trainer Level requirements gradually increase up to the maximum:
Trainer Level | Farm Limit |
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Level 2 | ![]() |
Level 4 | ![]() |
Level 5 | ![]() |
Level 7 | ![]() |
Level 10 | ![]() |
Level 13 | ![]() |
Level 16 | ![]() |
Level 19 | ![]() |
Level 22 | ![]() |
Level 25 | ![]() |
Level 28 | ![]() |
Level 30 | ![]() |
Level 60 | ![]() |
Level 80 | ![]() |
Level 100+ | ![]() |
Farming
Farming is performed by selecting a Farm, pressing the
Farming button, and then selecting an available type of
Food to grow. Different types of foods are produced, divided into four tiers for each level of a farm. Food that is currently locked by Player Level appears grayed out and cannot be selected. When food is ready to be harvested, the
Food Notification appears above each farm, tapping it collects the food.
At Player Level 25, if four or more farms are built, the Multi-plant button appears. When pressed, this option plants the same type of food in all idle farms, and displays the number of farms to produce it. Members of Clan, have the option to plant Clan Food requiring the same amount of time and Gold as their original form, but yielding more food.
Farming Calculator The DML Planner Farming function provides a way to calculate what types of ![]() ![]()
Read more about this sister project, the DML Planner made by Toomas, a DML community member. |
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Per Planting Maximum
See Food for other calculations.
Farm Level | Food | 15 Farms | ||
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Amount[1] | Cost | Experience | ||
1 ![]() |
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2 ![]() |
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3 ![]() |
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4 ![]() |
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- ↑ The amount is increased by 1.5 whenever a Food Frenzy day is occurring.
Per Hour Maximum
Type | Farm Level | Price | Duration | Food[1] | Experience | Cost/Food | Duration/Food | Food/Hour | Cost/Hour |
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1![]() |
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30 seconds | ![]() |
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3 | 6 seconds | 600 | 1,800 |
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5 minutes | ![]() |
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6 | 12 seconds | 300 | 1,800 | |
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30 minutes | ![]() |
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10 | 24 seconds | 150 | 1,500 | |
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30 minutes | ![]() |
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10 | 24 seconds | 170 | 1,500 | |
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2![]() |
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2 hours | ![]() |
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7.5 | 36 seconds | 100 | 750 |
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2 hours | ![]() |
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7.5 | 36 seconds | 110 | 750 | |
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6 hours | ![]() |
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10 | 54 seconds | 66.67 | 666.67 | |
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12 hours | ![]() |
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10 | 29 seconds | 125 | 1,250 | |
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3![]() |
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1 day | ![]() |
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12 | 17 seconds | 208.33 | 2,500 |
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1 day | ![]() |
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12 | 17 seconds | 229.17 | 2,500 | |
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1 hour | ![]() |
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26.67 | 0.48 seconds | 7,500 | 200,000 | |
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2 days | ![]() |
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16 | 3.46 seconds | 1,041.67 | 16,666.67 | |
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4![]() |
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6 hours | ![]() |
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40 | 0.54 seconds | 6,666.67 | 266,666.67 |
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2 days | ![]() |
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19.23 | 1.33 seconds | 2,708.33 | 52,083.33 | |
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1 day | ![]() |
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30 | 0.72 seconds | 5,000 | 150,000 | |
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1 day | ![]() |
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30 | 0.72 seconds | 5,500 | 150,000 |
- ↑ The amount is increased by 1.5 whenever a Food Frenzy Day is occurring.
See Food for an overview of all food types and alternate obtainment methods.
Time Reduction
Sporadically, the Gem Ad Notification appears above a random farm, tapping it gives the option to watch an advertisement video in exchange for 1 Gem.
Selecting a farm during production provides the Speed-Up button, displaying ad
Videos available to watch in exchange for up to an 8-hour time reduction, or the number of
Gems needed to skip the remaining time. Selecting the latter option displays time left until the food can be harvested, and the Skip All
button. Members of Clans can also use a
Clan Fortress Power, which reduces all ongoing farm timers, depending on Clan Fortress and Clan League level.
The Gem cost for skipping timers is calculated using the formula: (TimeInSeconds ^ -0.46) * 0.12 * TimeInSeconds
and the final result is rounded up by 1 if it is between the 1-10 range, and rounded up by 5 if it is between the 10-100 range.
For example:
- The cost to skip initial upgrading time to a Level 2 Farm (1 hour) is: (3600 ^ -0.46) * 0.12 * 3600 = 9.9 – rounding by 1 applies, thus the cost to skip the timer is 10 Gems.
- The cost to skip initial farming time of a Royal Fig (1 day) is: (86400 ^ -0.46) * 0.12 * 86400 = 55.5 – rounding by 5 applies, thus the cost to skip the timer is 60 Gems.
Food production time is influenced by the Relic of Farming, which is usable by selecting a
Farm, pressing the
button, then pressing the Skip
button. Once activated, the relic decreases the timer of all farms by 8 hours. A maximum of 10 can be obtained through the use of regular In-Game Currency for storage in
Inventory, more can be stored if obtained by other methods such as event prizes.
Outside the Farm, the time can also be reduced through forging Chronosian Seals or activating Chronos's power, either reducing several timers in the game by 6 hours.
Selling & Storing
Farms can be stored or sold, by selecting a farm and pressing either the Inventory button or the
Sell button, then pressing the Yes button; pressing the No button cancels either action. Selling or storing a Farm is not allowed if
Food is being produced by it.
The selling price of a farm is 25% of the total amount of Gold the Trainer has invested in it. For example, a Level 1 farm costs 1,000 Gold to build, selling it yields 250 Gold; whereas a Level 3 Farm requires a total of 211,000 Gold from building and upgrading; thus selling yields 52,750 Gold.
Moving
All farms are 5x5 square tiles in size, regardless of level. A single object is moved by pressing and holding it until move options activate, indicated by X
buttons below it and move arrows on each side. Green move arrows indicate sufficient space in the currently chosen area to place an item, gray arrows indicate not enough. Move the object by dragging, or by pressing the move arrows or the destination, then press the
or X button to accept or cancel.
Edit Mode moves multiple objects, once move options are activated as described above, after pressing the button. Moving or swapping instructions appear:
- Select one or more objects to move them at the same time.
- Swap two objects by selecting them and pressing the
button.
- Store multiple objects in inventory by selecting them and pressing the
Inventory button (for eligible buildings or objects only).
Dragging or pressing a destination a does not move objects in Edit Mode, the initial state is selection-only; instead, pressing the Move button enables these options, the base of all objects turns green or gray indicating if there's enough space to move the items to as a unit.
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Gallery
See Also
- Food, for a complete overview of food types and different obtainment methods.
- Dragon Leveling, for a complete overview of dragon levelling and food requirements.
History
- Update 7.7: Added an 8-hour skip time option in exchange for watching an ad video.
- Update 7.6: Added the Clan Fortress time reduction Power option to the Farms time reduction dialog.
- Update 6.2: Added Clan foods: Clan Sour Cone, Clan Blue Hazel, Clan Star fruit, and Clan Royal Fig.
- Update 5.1: Made Farms able to be sped up again when visiting and helping other players.
- Update 4.7: Introduced Relics, one of them, the Relic of Farming, dedicated to reducing the timer on individual Farms.
- Update 4.4: Added signs above Farms when they are idle.
- Update 4.0: Increased the Farm limit to 15.
- Reduced the harvesting time of Candied Pear to 2 days.
- Update 3.6: Made the Multi-Plant option available from Player Level 7 instead of 20.
- Update 3.3: Added option to watch videos in exchange for Gems whenever this option appears above Farms.
- Update 1.8: Introduced the option to store Farms in the Inventory.
- Update 1.4: Added a new upgrade for Farms and three new Food options.
- Update 1.3: Added a mass-planting option, meaning the same type of Food can be planted at once on empty Farms.
- Update 1.0: Introduced.