Category:Ruins
From Dragon Mania Legends (DML) Wiki
Ruins are abandoned structures on or near some islands. There are 8 different ruins to explore using Dragons. Exploration is the only way to obtain shards for Chronos, and it also earns other prizes. Each Island and its associated ruin must be unlocked before the Trainer can explore it.
Interface
Selecting any ruin opens the Ruin Exploration window. Presented are buttons for each of the 8 ruins, the current ruin Level 1 (level) button, Chronos, the Weekly Jackpot, and ? button for brief tutorial information. Locked ruins display a lock icon at the bottom-right of their button.
Unlocking Ruins
Each ruin is level-locked, a certain Player Level must be reached and unlocking done before exploration can commence. Accessing the Ruin Exploration window, selecting the desired ruin to unlock, and then paying the required Gold unlocks it after a set time passes. Gems can be used for instant unlocking (each island having a different unlock cost).
Ruin | Location | Player Level | Unlock Cost | Unlock Time | Experience | Seal Name | Exploration Name (E/M/H)[1] |
---|---|---|---|---|---|---|---|
Mystic Cave |
Main Island | 10 | 20,000 | 1 Hour | 800 | Seal of Darkness | Scout the Entrance |
Mapping the Cave | |||||||
Explore the Depths | |||||||
Ghost Ship |
14 | 180,000 | 10 Hours | 7,200 | Seal of Adventure | Fix the Ramp | |
Scout the Main Deck | |||||||
Loot the Hull | |||||||
Wildfire Marsh |
Distant Marsh | 18 | 360,000 | 12 Hours | 14,400 | Seal of Secrets | Lit the Torches |
Enter the Staircase | |||||||
Locate Treasure Room | |||||||
Skull Gate |
Faded Earth | 20 | 900,000 | 16 Hours | 36,000 | Seal of Souls | Inspect Entrance |
Solve Riddle | |||||||
Locate Artifact | |||||||
Ancient Palace |
Lost World | 23 | 2,800,000 | 14 Hours | 112,000 | Seal of History | Cut Down Vines |
Explore During Day | |||||||
Explore During Night | |||||||
Magma's Lair |
Magma's Land | 27 | 5,000,000 | 24 Hours | 200,000 | Seal of Dragonfire | Survey the Temperature |
Explore Upper Area | |||||||
Descend to the Bottom |
- ↑ "E/M/H" is short for "Easy", "Medium", or "Hard", which refers to the difficulty of each exploration quest. Each quest difficulty has a different title, these appear in corresponding order for each respective ruin.
Exploring Ruins
Pressing the button of any unlocked ruin, opens the exploration window for that ruin, providing corresponding ruin exploration options. On the left are exploration quest difficulties easy, medium, or hard. Each level of difficulty displays the rarity and level of Dragons required, rewards obtained, required time, Ruin XP earned, and a ruin chest for exploration. Each visit requires the selection (or auto-selection) of three Dragons, meeting the minimum requirements.
On the right is an image of the shards to be found, 3 Dragon slots to fill, and the Auto-fill
and Start button below them. Auto-fill and Start auto-selects 3 Dragons meeting the exploration criteria, and commences exploration (using the last used difficulty selection, unless another difficulty is first tapped). Alternatively, Dragons may be manually selected by tapping any empty slot to open the Dragon selection window. A Feed button appears in the Dragon selection window below Dragons that don't meet exploration criteria. Selection of a Dragon fills that slot and returns to the previous screen. Any slot currently filled can be tapped again to select a different Dragon. If Dragons are manually selected, the Auto-fill
and Start button changes to a Go! button after slots are filled, and pressing it commences exploration.
Levels and Difficulty
The higher the ruin exploration quest difficulty, the stronger the Dragons each quest requires, but they also yield bigger bonuses and are quicker to explore. During exploration, Ruin XP is earned, which levels up ruins automatically when a certain threshold is met. Information about the current ruin level (and the next) are accessed by pressing the current ruin Level button.
Exploration Time
Ruins have set times required for exploration depending on the difficulty of the exploration selected, regardless of ruin level:
Difficulty Option | Duration |
---|---|
Easy | 8 Hours |
Medium | 7 Hours |
Hard | 6 Hours |
Time Reduction
Outside of Ruins, exploration time can be reduced through:
- Forging Chronosian Seals or activating Chronos's power, both of which reduce timers by 6 hours.
- Timer Boosts, from visiting Trainers, which reduce certain individual timers by 5 minutes.
- Watching ad videos in exchange for a Skip 1h 1-hour time reduction when a icon appears above it.
Relic of Exploration
Ruins Exploration time is influenced by use of the Relic of Exploration, which is only usable by selecting a Ruin to open the Ruin Exploration screen, pressing the Skip button, and then confirming by pressing the Skip button. Once activated, the relic decreases the timer of any one ruin exploration by 8 hours.
Leveling XP Requirements
The amount of Ruin XP , required to progress to the next ruin level, changes as the trainer progresses. To check the amount required for the next level, press the Level button near the top-right of the Ruin exploration screen. A dialogue appears providing Ruin information and the bottom line of text indicates Ruin XP required for the next level followed by the amount of required; pressing OK returns to the previous screen. The total Ruin XP required per level is:
Level: | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
XP to Collect: | 0 | 2,000 | 5,000 | 10,000 | 20,000 | 40,000 |
Level: | 7 | 8 | 9 | 10 | 11 | |
XP to Collect: | 60,000 | 100,000 | 140,000 | 180,000 | 240,000 |
Leveling Difficulty
As ruins are leveled, the Dragon levels and rarities required to continue exploring also increase. Exploring a particular ruin cannot be done until Dragons fulfilling its criteria are obtained. For example, if a Trainer gets promoted to a new ruin level and has Dragons that meet the Rarity criteria but not the Level criteria, they cannot explore that ruin, and need to feed their Dragons to meet the criteria.
Note: This also affects Clan Quests involving ruins, and Daily Tasks involving ruins. If a Trainer is promoted to a level they cannot search, they cannot complete these tasks until they can.
Rewards
After any ruin exploration is complete, a chest icon appears above all ruins, depicting the type of chest searched for. Pressing the chest icon opens the Ruins interface, where prizes are collected. Each chest may contain Gold, Food, (possible) Gems, Ruin XP, a chance to win the Weekly Jackpot prize (if there currently is one), and a chance to get a shard. Shards are used to unleash Chronos, and once unleashed, the seals can be obtained again to level up Chronos and summon Chronoids. Only a successful exploration can result in a chest containing a Chronosian Shard.
Ruin XP
The amount of Ruin XP rewarded depends on the ruin and on exploration quest difficulty:
Ruin | Quest Difficulty | ||
---|---|---|---|
Easy | Medium | Hard | |
Mystic Cave | 10 | 15 | 20 |
Ghost Ship | 20 | 25 | 30 |
Wildfire Marsh | 30 | 35 | 40 |
Skull Gate | 40 | 45 | 50 |
Ancient Palace | 50 | 55 | 60 |
Magma's Lair | 60 | 65 | 70 |
Chests
The chests have different prizes, whose quality increases with the level of difficulty previously chosen. Each chest has an i button that, when pressed, opens the Possible Rewards screen; this screen shows possible rewards, the chance to win the Weekly Jackpot (if there is one), any possible shards to collect, and an ok button to exit the screen.
Easy Chest | Medium Chest | Hard Chest |
---|---|---|
Gold, Food, Gems
Possible Food, Gold, and Gems rewarded depend on Ruin level, and difficulty:
Shards
Chronosian Seals were long ago lost in the ruins, each broken into 3 pieces that are only found during exploration. Shards that can, or have been, collected are seen at the top-right of each individual Ruin's exploration screen, or all can be viewed concurrently by tapping the Chronos button or the i button at its top-right corner.
Each time a Shard is found, all running timers on the Islands are decreased by 45 Minutes. Once all 3 shards for each seal are found, they are forged back into 6 separate seals. When all 6 seals are collected, Chronos is unsealed from its stone statue and begins decreasing timers whenever its power is used.
Each Chronosian Shard has a different drop rate, depending on the ruin, the Chest difficulty, and the part itself.
Ruin | 1st Shard | 2nd Shard | 3rd Shard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Easy | Medium | Hard | Easy | Medium | Hard | Easy | Medium | Hard | |||
Mystic Cave | 100% | 100% | 100% | 20% | 22% | 26% | 8% | 9% | 10% | ||
Ghost Ship | 28% | 31% | 36% | 15% | 17% | 20% | 5% | 6% | 7% | ||
Wildfire Marsh | 20% | 22% | 26% | 12% | 13% | 16% | 4% | 4% | 5% | ||
Skull Gate | 18% | 20% | 23% | 10% | 11% | 13% | 3% | 3% | 4% | ||
Ancient Palace | 12% | 13% | 16% | 4% | 4% | 5% | 3% | 3% | 4% | ||
Magma's Lair | 10% | 11% | 13% | 3% | 3% | 4% | 2% | 2% | 3% |
Chronos
The Chronos button allows the full collection of seals to be viewed. When tapped, the seals that need to be collected, need to be forged, or have been completely collected and forged appear. A Find This Seal button appears below seals not yet collected, sending the Trainer to the corresponding ruin. A green checkmark appears on seals collected and forged. A Forge! button appears on seals when its shards have been collected, but still need to be forged into a seal. Pressing the Forge button provides the Trainer with a Restore Chronosian Seal dialog featuring an image of the seal when made whole, as well as a Forge Seal! button, used to confirm forging the seal.
See Chronos for more information about the functions of Chronos, and about Chronosian Seals.
Weekly Jackpot
The Weekly Jackpot button housed additional prize(s) that were obtained by exploring ruins to open Ruin Chests. The Weekly Jackpot was a time-limited Ruins event, visible by pressing the Weekly Jackpot button. During the event, Dragon Pieces were given for a Limited-Time Dragon, as a possible extra ruins exploration prize. When the Weekly Jackpot event was active, the i button displayed information about the event jackpot.
See Weekly Jackpot for more information.
Information Button
The ? button, when pressed, provides the following information panels:
Ruin Events
Seasonal Treasure
Seasonal Treasure is a time-limited Milestones Rewards Event that increases the normal Ruin exploration rewards, once activated through an associated major event. Seasonal Treasure, adds another set of milestone rewards. When Ruins are explored, any Ruin XP earned is added to the Seasonal Treasure event's milestone progress, in addition to the normal Ruin level XP count. Ruin XP continues to accumulate in this second milestones counter, until the event ends and XP accumulation behavior reverts to normal.
See Seasonal Treasure for more information, and see Milestone Rewards Events for a list of all Seasonal Treasure Events.
Discontinued Events
- See Weekly Jackpot for information about other (presumably discontinued) ruins events.
See Also
- Islands, for detailed information about the Islands that must be owned to search for particular ruins.
- Chronos, for detailed information about Chronosian seals and Chronos.
- Seasonal Treasure, for information on Seasonal Treasure Ruins events.
Gallery
History
- Update 7.3: Introduced the Seasonal Buff item, that unlocks a Seasonal Treasure ruin exploration bonus rewards event. The Seasonal Buff is unlocked from a major event's (e.g., Tyrant Event's) non-premium Milestone Rewards. Seasonal Treasure item holders can then continue to explore the Ruins for extra rewards.
- Update 6.9: Added the option to watch ad videos in exchange for a 1-hour time reduction.
- Update 5.9: Changed finding a Shard to reduce all running timers on the Islands by 45 Minutes.
- Ran the first and only Weekly Jackpot event.
- Ran the first of two Guaranteed Treasure events.
- Update 5.7: Reworked Ruins to introduce leveling, change Dragon selection options, reduce time spent exploring, improve user experience, and added extra rewards.
- Added the Weekly Jackpot button but didn't run an event until a much later update.
- Ran the first of two Guaranteed Treasure events, which were likely replaced by Seasonal Treasure events.
- Also added a new interface and Chest system. The former Ruins can be found here.
- Update 2.9: Changed Ruins to not ask for the same set of Dragons after refreshing the current selection.
- Update 2.8: Added buttons for when a recommended Dragon is unavailable to explore because they are busy elsewhere, indicating the activity keeping the Dragon busy and taking the Trainer to where the Dragon is.
- Update 2.7: Changed Ruins to no longer require specific to explore.
- Update 1.1: Changed the exploration times for some Ruins.
Pages in category "Ruins"
The following 7 pages are in this category, out of 7 total.