Clan Siege
From Dragon Mania Legends (DML) Wiki
Clan Siege is a recurring Clan Event in which members of participating Clans complete various tasks to earn Spellbooks needed to summon Siege Sprites. The Sprites are then used to siege the opponent's Clan Fortress to win points and other prizes.
Clan Dragon Boosters
Clan Dragons wield special powers during events, some improve Clan effectiveness during Clan Siege; thus, it is recommended to activate Amoura, Chip, or Feather before Clan Siege begins. The effect is improved by earning Power Boosters before an event, by completing Clan Quests, to power up the Clan Dragons.
Mechanics
Clan Siege runs for 4 days. All participating, qualified Clans are split into groups of two, in accordance with the league they are currently in.
Members must collect Spellbooks by completing Clan Quests or by requesting them in Clan Chat. Once enough Spellbooks are collected, they must press the 2 button under non-summoned sprites to begin the 3-hour summoning process. The waiting time can be skipped by pressing the 15 button, in exchange for Gems. Each Clan member can summon a maximum of 5 sprites at the same time, unless they have an active VIP Status, which increases the maximum to 6.
When Sprites are finished being summoned (ideally all together) the word "Ready!" appears below them, members must press the Siege! button at the bottom of the Clan Siege Sprites pane, and then select a target. Each Clan Fortress is defended by five towers around the fortress, and the opponent's Clan Dragon in the center. All outside towers must be destroyed before the opposing Clan Dragon can be attacked. Each target also has three different regions that can be attacked, with varying percentages of hit odds, to select from. After selecting a target, the Attack! button must be pressed for the desired region, and the member's Clan Dragon hurls a Sprite at it to complete the attack. Attack can be done again immediately, or the screen closed to summon more sprites.
Siege Scene
For the duration of the event, the Clan Dragon of the attacking Clan will be strolling near each individual Clan Fortress, occasionally hurling sprites at a Fortress or Clan Dragon. The scene can be switched to see the Trainer's Clan as the attacker by clicking on their Clan's name, or as the defender by clicking on the opposing Clan's name.
Quests
For the duration of this event, Clan Quests award Spellbooks, in addition to their regular rewards. The number of Spellbooks given per quest is randomly generated; thus, no particular amount is bound to a particular type of quest. 3 or 5 Spellbooks can be earned per quest. The Spellbooks and sprites the Trainer currently has appears on the event screen.
Spellbook Donations and Requests
In addition to completing Clan Quests, Trainers can request a Spellbook donation in Clan chat once every 3 hours by pressing the + button next to the total amount of Spellbooks, and then pressing the Ask! button. Whenever any Clan member makes a request for Spellbooks, a notification appears in the bottom-right corner of the tab, automatically requesting 5 Spellbooks. Each Clan member can donate 1 to 5 Spellbooks per request, with the maximum limit for each donation set at 5. However, multiple Clan members can donate. Donating is done by pressing the Donate button to the right of the Spellbook on the request. Each Clan member can donate up to a total of 40 Spellbooks per day on various requests. Pressing the i button right next to the Spellbook will show the Trainer how many times they donated for that day and how much time is left until the limit for donations resets.
Summoning Sprites
After Spellbooks are collected, Siege Sprites must be summoned before they can be used, and each takes 3 hours to be summoned in exchange for 2 Spellbooks. Once the Trainer has enough Spellbooks to summon a Sprite, they can press the 2 button under any of the unsummoned sprites. All the sprites can be summoned at the same time, provided the Trainer has enough Spellbooks to do so. The Get button is shown under the slot for the last Sprite if the Trainer's VIP Status is inactive.
The waiting time can be skipped in exchange for Gems. Each Clan member can have a maximum of 5 sprites at any given time. The amount can be increased to 6 if the Trainer has an active VIP Status.
Attacking (Siege)
Once a Siege Sprite is summoned, it can be used by the Clan Dragon to attack the opposing Clan's base. Accessing the Clan battle screen is done by pressing the Siege! button, which is found under the Clan Siege Sprites pane. Each Clan base is defended by five towers and the Clan Dragon itself.
Towers
Once a tower is engaged in battle, the Clan Dragon is given three different spots at which it can hurl a Sprite. Each spot has a particular chance of being hit. The higher the chance to hit the spot, the lower the damage is dealt. Conversely, the lower the chance to hit the spot, the higher the damage is dealt. Pressing the Attack! button under any of the spots uses up one of the available sprites. If there are no sprites available, a window appears, giving the Trainer the option to summon sprites through the Summon Sprites button. The towers can be attacked in any order, but it is mandatory that all towers be destroyed before proceeding to engage the opposing Clan Dragon.
Tower Hit Points
The hit points of the towers depend on the league the clashing Clans are currently in.
Tower Damage
There are three types of damage that can be inflicted, namely low, medium, and high. Each sprite hurled at the opposition is a guaranteed hit, while there is a particular percentage of success for a critical hit to be inflicted. The chance of landing a critical hit is different for each tower and the Clan Dragon. However, the spots, types of damage and critical hit percentages are not affected by the league and are the same in all the leagues.
Tower | Spot | Chance | Damage |
---|---|---|---|
Top Left | Backdoor | 80% | Low |
Fortified Gate | 50% | Medium | |
Tower Window | 20% | High | |
Bottom Left | Glowing Window | 80% | Low |
Front Door | 50% | Medium | |
Central Breach | 20% | High | |
Middle | Banner | 80% | Low |
Gate | 50% | Medium | |
Window | 20% | High | |
Bottom Right | Glowing Window | 80% | Low |
Front Door | 50% | Medium | |
Central Breach | 20% | High | |
Top Right | Backdoor | 80% | Low |
Fortified Gate | 50% | Medium | |
Tower Window | 20% | High |
Clan Dragon
Once all the five towers are defeated, the Clan may proceed to attack the enemy Clan Dragon itself. The same mechanics apply to attacking Clan Dragons as it does to the towers. However, once the opposing Clan Dragon's hit points are drained completely, its hit points are fully restored, allowing the Clan to attack it again, to earn a higher score multiplier. Each time the Dragon's hit points are restored, the amount also increases. At the end of the event, the Clan with the highest amount of damage dealt will emerge victoriously.
Clan Dragon Hit Points
The hit points of Clan Dragon are the same across all leagues.
Clan Dragon | ||||||
---|---|---|---|---|---|---|
Phase 1 | Phase 2 | Phase 3 | Phase 4 | Phase 5 | Phase 6 | Phase 7 |
100,000 | 250,000 | 1,000,000 | 2,500,000 | 5,000,000 | 20,000,000 | 999,999,999 |
Clan Dragon Damage Areas
Clan Dragon | Spot | Chance | Damage |
---|---|---|---|
Left Head | 80% | Low | |
Body | 50% | Medium | |
Right Head | 20% | High |
Rewards
See Limited Collections for details about the rewarded Dragons.
There are three different sources that reward participating Trainers with prizes, namely progress or milestone rewards, the MVP reward, and the victor reward. All three depend on the league the participating Clans are in. Clans in higher leagues will receive better rewards, but the requirements will also be higher.
Milestone Progress Rewards
There are ten milestone rewards for the Clan to reach collectively, and they are affected by the Clan league. Five milestones are tied to the towers and defeating a tower rewards one of Gold, Gems or Card Packs that give Dragon Pieces only for a Clan-Exclusive Dragon. The other five milestones are tied to the Clan Dragon.
Defeated Towers Rewards
Defeated Clan Dragon Rewards
Each time the hit points of the opposing Clan Dragon are completely drained, each member of the Clan is awarded a certain number of Gems. The amount depends on the league the attacking Clan is in. Once the sixth reward is obtained, the same number of Gems that was given for this reward will also be given each time the attacking Clan defeats the opposing Clan Dragon.
League | Phase | ||||||
---|---|---|---|---|---|---|---|
First | Second | Third | Fourth | Fifth | Sixth | Seventh | |
1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
3 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
4 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
5 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
MVP Bonus Reward
The highest scoring member of the week is awarded MVP status and a certain amount of Clan Coins, depending on the league their Clan is in. Members can see the current MVP rankings by pressing the button, then pressing the Clan Event
MVP tab.
Victor Reward
The victor reward is given to the Clan that emerged victorious out of the two, but it is only awarded if the Clan managed to achieve a score equal to the tower with the highest health points. Otherwise, no reward is given to either side. The prize consists of a card pack containing 3 Dragon Pieces for Clan Dragons. The Dragon Pieces that are found in this card pack depend on the league of the winning Clan.
As only one of each Dragon can be owned, the applicable card is automatically replaced with a certain amount of Clan Coins if this occurs.
Clan Dragon | Clan Coins Awarded |
---|---|
50 | |
200 | |
350 | |
Gallery
History
- Update 3.8: Opened Clan League 5.
- Moved the health of towers in Clan Siege up a League (see update page for details).
- Update 3.4: Added seven phases to the Clan Dragon instead of five.
- Made hit points for all 5 towers equal.
- Changed hit points for towers, renamed them, and changed the percentages for Clan Dragons (See update page for details).
- Update 3.2: Increased time to summon Clan Siege Sprites from 30 minutes to 3 hours.
- Changed victor reward obtainment method to require Clans to score double the health of one tower instead of defeating the opposing Clan Dragon once.
- Reduced card packs awarded to the victor to one, regardless of the score multiplier (prior, three could be obtained).
- Changed required hit points opposing Clan towers, percentages for tower spots, and tower names (see update page for details).
- Made hits guaranteed and percentage points for each spot to be the chance of a critical hit (prior hits were not guaranteed, and percentage points were for chances of a hit).
- Changed progress rewards, and introduced progress rewards for defeating the opposing Clan Dragon (see update page for details).
- Update 3.1: Clan League 4 was opened.
- Update 3.0: Clan Siege was introduced.