Hatchery
From Dragon Mania Legends (DML) Wiki
See Hatching for more information.
Image
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Description
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Your dragon eggs will hatch here. |
Function
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Allows Dragon eggs to be incubated and hatched. |
Stats
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Cost: Free initially, variable to upgrade. |
Final Size
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6 x 6
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The Hatchery is a building and the only place where Dragons can be incubated before hatching. The Hatchery starts with one nest, but is upgradable using Gems to increase the number of nests, allowing multiple eggs to be incubated simultaneously.
Building Functions
The following function buttons appear when the building is selected:
- – Upgrade, for upgrading the Hatchery (appears if an upgrade is available).
- – Purchase Egg, for egg purchase and incubation (appears if a nest is available).
- or – Hatch or Speed, for hatching or speeding the hatching whatever Dragon appears on the button (appears if eggs are ready to hatch or incubating).
Upgrading
The Hatchery has 5 levels, each upgrade adds a nest, and earns the Trainer Experience. Upgrading the Hatchery is done by selecting the Hatchery, pressing the button, then the Instant Upgrade button. Each upgrade costs Gems, adds a nest, and earns Experience. Upgrading can take place even when eggs are incubated.
Hatchery | Level | Size | Eggs Held | Gem Cost | Experience |
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1 | 5 × 5 | 1 | None | n/a | |
2 | 5 x 5 | 2 | 150 | 1,660 | |
3 | 6 x 6 | 3 | 450 | 5,000 | |
4 | 6 x 6 | 4 | 1,000 | 11,110 | |
5 | 6 x 6 | 5 | 2,500 | 27,770 |
Purchasing Eggs
Eggs are purchased through the Hatchery by pressing the button, which takes the Trainer to the Dragons tab of the Main Shop. From this location, Dragons are purchased using Gold or Gems, and are immediately sent to the Hatchery. Dragons from other Shops, from Inventory, or purchased from the Dragon Codex are hatched by pressing the Hatch button.
Note: Dragon eggs are sent to the hatchery from the All and Eggs tabs of the inventory.
Incubation
When a Dragon incubating, its egg stays in the nest. Selecting the Hatchery displays the icons of the Dragons in their baby form. The time remaining until a Dragon hatches, appears underneath its egg. The Hatchery displays only the two highest units of time, thus the actual time might differ slightly from the time displayed. For example, if the Trainer's VIP Level is 1 or inactive, and an Ancient Dragon is incubating, the time displayed at incubation start is 4 days and 19 hours, instead of 4 days, 19 hours and 20 minutes (the actual hatching time).
If the Hatchery is full when trying to incubate an egg coming from the Breeding Den or inventory, a notice states nests must be freed first. If a Dragon (that begins in egg form) is purchased or won elsewhere while the Hatchery is full, the egg goes directly into inventory.
Incubation takes different amounts of time depending on different factors.
See Hatching for information about incubation times, which are included there under hatching times.
Hatching
Dragon eggs that are ready to hatch begin jumping in the nest, and the icon appears above the Hatchery. Pressing the incubated Dragon's icon opens a window to crack open the egg through repeated tapping. The hatching screen displays a icon for Dragon species not previously hatched. After hatching, the Dragon is placed inside a fitting Habitat or the Dragon Vault by pressing the Place button, or sold by pressing the Sell button. Text appears above the baby Dragon if there are no empty, fitting Habitats, or empty slots in the Dragon Vault, to place the Dragon in. An egg occupies a spot in the Hatchery until some action is taken to move the egg out of it.
See Hatching for more information.
Time Reduction
Dragons in the Hatchery may have the icon on the bottom of their button. Pressing the icon opens a window with a close-up image of the egg, the incubation time remaining, and options to skip increments of 30 minutes in exchange for watching videos. The Skip, or skip all remaining time using Gems Skip All buttons allow the time to be skipped. When an advertisement video is available for the Hatchery, the icon appears above the building.
The Gem cost for skipping timers is calculated based upon the following formula: (TimeInSeconds ^ -0.44) * 0.15 * TimeInSeconds
and the final result is rounded up by 1 if it is between the 1-10 range, by 5 if between the 10-100 range, by 25 if between the 100-200 range, and by 50 if between the 200-1,000 range.
For example:
- The cost to skip the initial incubation time of the Water Dragon (5 minutes) is: (300 ^ -0.44) * 0.15 * 300 = 3.6 – rounding by 1 applies, thus the cost to skip the timer is 4 Gems.
- The cost to skip the initial incubation time of an Ancient Dragon (4 days and 19 hours) is: (415200 ^ -0.44) * 0.15 * 415200 = 210 – rounding by 50 applies, thus the cost to skip the timer is 250 Gems.
Outside the Hatchery, hatching time is also reduced through:
- Active Level 2 VIP Status, which reduces hatching and breeding time by 20% (except for Clan Dragons).
- Forging Chronosian Seals or activating Chronos's power, actions which reduce several ongoing timers by 6 hours.
- Activating the related Clan Fortress Power, which reduces all ongoing hatching processes, depending on Clan Fortress and Clan League level.
- Timer Boosts, bonuses offered by visiting Trainers, which reduce certain individual timers by 5 minutes. This bonus also applies to a random ongoing hatching upon being collected.
Relic of Hatching
Hatching time is influenced by use of the Relic of Hatching, which is usable by selecting the Hatchery, selecting an egg to speed up, then pressing the Skip button. Once activated, the relic decreases the timer of any one Dragon egg in the Hatchery by 8 hours. A maximum of 10 can be obtained through the use of regular In-Game Currency for storage in Inventory, more can be stored if obtained via other methods such as prizes obtained during Events.
Moving
A single object is moved by pressing and holding it until move options activate, indicated by X buttons below it and move arrows on each side. Green move arrows indicate sufficient space in the currently chosen area to place an item, gray arrows indicate not enough. Move the object by dragging, or by pressing the move arrows or the destination, then press the or X button to accept or cancel.
Edit Mode moves multiple objects, once move options are activated as described above, after pressing the button. Moving or swapping instructions appear:
- Select one or more objects to move them at the same time.
- Swap two objects by selecting them and pressing the button.
- Store multiple objects in inventory by selecting them and pressing the button (for eligible buildings or objects only).
Dragging or pressing a destination a does not move objects in Edit Mode, the initial state is selection-only; instead, pressing the button enables these options, the base of all objects turns green or gray indicating if there's enough space to move the items to as a unit.
See Also
- Hatching, for information about incubation times.
History
- Update 7.6: Made Hatching time reduction dependent on Clan Fortress level, which was tied to current Clan league.
- Update 6.9: Modernized the interface visuals.
- Update 6.8: Reworked appearance and animations.
- Update 4.7: Added the Relic of Hatching and Skip 30 Minutes options as methods for reducing incubation time.
- Added a video ad for time reduction.
- Update 4.1: Added a Level 5 upgrade and two additional nests.
- Update 4.0: Added an Egg notification above the hatchery to indicate when at least one egg is ready to be opened.
- Update 1.0: Introduced.
Gallery