Sigils
From Dragon Mania Legends (DML) Wiki
See Sigil System for detailed information on the Sigil System components, interface, and functions.
Sigils are magic-infused symbols added to Dragons to grant them extra powers in battle. Sigils are unlocked at Trainer's Level 20, and provide a way to fine-tune a Dragon fighting team's abilities.
Obtaining Sigils
Sigils can be obtained by collecting the daily key provided by the Sigil Tower. After 3 keys are obtained, a Sigil Chest can be opened, which typically awards 3 Sigils and an amount of Sigil Trinkets. Sigils can also be obtained from Sigil Chests awarded in events, and by obtaining 3-stars in battles on the Sigil Campaign.
Chest Odds
Type | Trinkets Given[1] |
Sigils Given[1] |
---|---|---|
Basic |
5-15 | 3 Sigils: |
Premium |
90-110 | 6 sigils: |
Schools
There are fifteen Sigils in total across three different categories called Schools. These Schools are the School of Growth, the School of Power, and the School of Shelter. Each School contains five Sigils, each with its own unique powers.
School of Growth
School of Growth | Synergy bonus: | ||||
---|---|---|---|---|---|
Wonder |
Mirror |
Turtle |
Berserker |
Chi |
Sigils of Growth School are 25% stronger Equip at least 4 Sigils from this School to activate the Synergy Power! |
School of Power
School of Power | Synergy bonus: | ||||
---|---|---|---|---|---|
Acceptance |
Witchcraft |
Daredevil |
Cruelty |
Evasion |
Each round, a random opponent loses 8% of max HP Equip at least 4 Sigils from this School to activate the Synergy Power! |
School of Shelter
School of Shelter | Synergy bonus: | ||||
---|---|---|---|---|---|
Subdue |
Defiance |
Havoc |
Purity |
Rebirth |
Dragons on the team take 25% less Direct Damage Equip at least 4 Sigils from this School to activate the Synergy Power! |
Sigil Synergy Boost
The different Sigil Schools can also provide an additional boost to your team. Equipping 4 Sigils of the same Sigil School across the fighting team activates a Sigil Synergy which will provide one of three different effects for the whole team:
School of Growth: Boosts the effect of all equipped School of Growth Sigils by 25%.
School of Power: Each round, a random opponent receives damage equal to 8% of its max HP.
School of Shelter: Reduces direct damage taken by 25%.
Equipping Sigils
Sigils are equipped:
- From the Sigil Tower by pressing the large Equip Sigil button, pressing the snapshot of a Dragon to select one, pressing the Equip Sigil button, and then selecting a Sigil to equip and pressing the Equip button.
- From inside a Habitat by Visiting a Dragon, pressing the Equip Sigil button, selecting a Sigil to equip, and then pressing the Equip button.
- From a Snapshot in the Dragon Codex by pressing the desired snapshot, pressing the Equip Sigil button, pressing the Equip Sigil button, selecting a sigil to equip, and then pressing the Equip button.
Note: The following Badges can be earned with certain Sigils equipped:
- Epic Warlord, for winning a fight with 6 Epic Sigils equipped.
- Legendary Warlord, for winning a fight with 6 Legendary Sigils equipped.
Compatibility
Sigils can only be equipped to Dragons of the same or lower rarity, so a Common-rarity dragon can only be equipped with Common Sigils, while a Legendary, Divine, or Ancient Dragon can be equipped with all five rarity types. A Dragon can only carry a type of Sigil (for example, Wonder) once, it cannot be equipped with the same Sigil twice; however, a Sigil of the same kind can be equipped to different Dragons on the same team. Each Dragon can only carry a maximum of two Sigils.
Sigil Planner The DML Planner Sigils function allows Trainers to experiment with and determine which Sigils provide the best strength to their Dragon team to match their given strategy. When experimented with outside the game, Sigil configurations can be applied and tested without spending Sigil Trinkets, which can be a precious resource. Read more about this sister project, the DML Planner made by Toomas, a DML community member. |
Sigil Powers
The power of each Sigil can have a significant effect on battle. The selection of Sigils should be carefully thought out, not only to enhance a Dragon's elements and the team's powers, but also to consider the utility of creating a Sigil Synergy.
MAX HP and Attack Bonus
All Sigils have different MAX HP and damage bonus percentages based on their rarity. The bonuses per rarity and Sigil are as follows:
Individual Sigil Powers
School of Growth | ||||||||
---|---|---|---|---|---|---|---|---|
Rarity: | ▼ Sigil Applies To: | |||||||
Sigil ▼ | Power Desription ▼ | X Power ▼ by Rarity | Equip On ▼ | Notes ▼ | ||||
Wonder |
All Positive Effects cast by this Dragon are X% stronger. Note: Only affects the percentages that are based on the caster's HP or DMG stats. | 42 | 90 | 216 | 385 | 720 | Can also be equipped on: ( En Garde) ( Healing Light) (Heroic Healing) | |
Mirror |
X% Chance to duplicate a Negative Effect (direct or indirect) targeting this Dragon on the caster. | 36 | 44 | 55 | 62 | 84 | Any Dragon | Works against: ( Slow Burn) ( Power of Thunder) ( Dazzling Aura) |
Turtle |
Area Damage attacks deal X% less damage to this Dragon. | 21 | 38 | 49 | 60 | 75 | Any Dragon | Defends against: Indirect hits from |
Chi |
The Dragon regenerates X% of its max HP when another Dragon is defeated. Note: When more Dragons are defeated, combined HP gained displays. | 10 | 15 | 24 | 37 | 59 | Any Dragon | Works: When an ally or opponent is defeated |
Berserker |
The lower this Dragon's HP (Y), the higher the bonus damage to its Direct Damage (up to X%). Note: Doesn't affect skill damage. | 84 | 250 | 556 | 1010 | 1705 | Any Dragon | Works on: Any Dragon |
School of Power | ||||||||
---|---|---|---|---|---|---|---|---|
Rarity: | ▼ Sigil Applies To: | |||||||
Sigil ▼ | Power Desription ▼ | X Power ▼ by Rarity | Equip On ▼ | Notes ▼ | ||||
Acceptance |
Positive Effects on this Dragon are X% Stronger. Note:The Sigil only affects the percentages that are based on the caster's HP or DMG stats. | 62 | 206 | 420 | 772 | 1517 | Any Dragon | Works: When any of the following are cast on this Dragon: |
Witchcraft |
All Negative Effects cast by this Dragon are X% stronger. Note: The Sigil only affects the percentages that are based on the caster's HP or DMG stats. | 32 | 90 | 216 | 420 | 720 | ( Slow Burn) | Also works on: |
Daredevil |
This Dragon sacrifices 15% of its HP for a Direct Damage boost of X% to its attack. Note: The boost is only activated while the Dragon's current HP is above 15%. | 79 | 194 | 394 | 790 | 1471 | Any Dragon | Works on: Any Dragon |
Cruelty |
50% Chance to critically hit and deal an extra X% Direct Damage. Note: The elemental weaknesses and strengths are also applied to the additional damage. | 53 | 163 | 315 | 607 | 1021 | Any Dragon | Works on: Any Dragon |
Evasion |
X% Chance to dodge 90% of the direct damage. Note: Skills and area attacks are unaffected. 10% of the Direct Damage still occurs even if the Sigil was activated successfully. | 26 | 35 | 47 | 57 | 78 | Any Dragon | Works on: Any Dragon |
School of Shelter | ||||||||
---|---|---|---|---|---|---|---|---|
Rarity: | ▼ Sigil Applies To: | |||||||
Sigil ▼ | Power Desription ▼ | X Power ▼ by Rarity | Equip On ▼ | Notes ▼ | ||||
Subdue |
X% Chance to mute all Sigils on primary target for 1 turn. Note: Inactive Sigils don't trigger their effects. | 31 | 34 | 40 | 47 | 57 | Any Dragon | Works on: Any Dragon |
Defiance |
All Negative Effects targeting this Dragon are X% weaker. Note: The Sigil only affects the percentages that are based on the caster's HP or DMG stats. | 18 | 26 | 48 | 61 | 80 | Any Dragon | Defends, against: ( Slow Burn) |
Havoc |
Area Damage skills cast by this Dragon are X% stronger. Note: The Sigil only affects the percentages that are based on the caster's HP or DMG stats. | 28 | 110 | 204 | 395 | 736 | Only the indirect attacks get boosted! | |
Rebirth |
When this Dragon is defeated, it returns to the battle (once) with X% of its original HP. Note: If the dragon is defeated by Damage over Time and gets reborn, it cannot attack in that turn. | 21 | 30 | 41 | 48 | 59 | Any Dragon | Works on: Any Dragon |
Purity |
The higher the Dragon's HP (Y), the bigger the damage bonus it gets (up to X%). | 88 | 257 | 494 | 966 | 1895 | High-HP Dragons, any Dragon | Works on: Any Dragon |
Element Skill Effect Type Reference
Effect Type | ||||||||
---|---|---|---|---|---|---|---|---|
Element | Skill | Mastery | Area Damage / Area of Effect (AOE) | Damage Over Time (DOT) | Positive Effect | Negative Effect[1] | Cast On | # Turns |
Fire | Explosive Results | Hot Coals | x | x | Opponent | 0 | ||
Slow Burn | x | x | x | Opponent | 2 | |||
Wind | Dark Clouds | Storm's A-Brewin' | x | x | Opponent | 2 | ||
Last Breath | x | Opponent | 3 | |||||
Earth | Stone Shield | Stone Cold | x | x | Ally | 2 | ||
Tombstone | x | x | Ally | 3 | ||||
Water | Revitalize | Restorative Recourse | x | x | Ally | 0 | ||
Regeneration | x | x | Ally | 2 | ||||
Plant | Poison | Infection | x | x | x | Opponent | 2 | |
Pandemic | x | x | Opponent | 3 | ||||
Metal | Vengeful Sword | En Garde | x | x | x* | Ally | 2 | |
Final Vengeance | x | x* | Ally | 2 | ||||
Energy | Electric Jolt | Burnout | x | x | Opponent | 0 | ||
Power of Thunder | x | x | Opponent | 1 | ||||
Void | Life Steal | Pay It Forward | x | x | Opponent | 0 | ||
Dark Ritual | x | x | Opponent | 0 | ||||
Light | Solar Flare | Dazzling Aura | x | x* | Opponent | 1 | ||
Healing Light | x | x | Opponent | 0 | ||||
Shadow | Creeping Shadows | Frightened Speechless | x | x | Opponent | 2 | ||
Shade of Oneself | x | x | Opponent | 2 | ||||
Legendary | Death Mark | Heroic Healing | x | x | Opponent | 2 | ||
Heroic Duel | x | Opponent | 2 | |||||
Primal | Bloodlust | Savage Bite | x | x* | Ally | 2 | ||
Incapacitating Bite | x | x* | Ally | 2 | ||||
Divine | Divine Wisdom | Great Blessing | x | Ally | 3 | |||
Mass Blessing | x | x | Ally | 2 | ||||
Ancient | Damage Leech | Enchantment Mirror | x | x | Opponent | 2 | ||
Mass Leech | x | x | x | Opponent | 2 | |||
Tyrant | Dominance | Unbreakable | x | x | Ally | 2[2] | ||
Target of Opportunity | x | x | Ally | 3 |
- ↑ Items denoted with a * are passive skills, skills that remain activate on their own after first casting, without the need to recast it. An example of this being Vengeful Sword, after being cast on the Trainer’s team, it will automatically strike back on opponents without needing to be recast, the Trainer can remain passive while the effect is in place.
- ↑ The Dominance skill remains in effect on the target ally for 2 turns; however, immunity for all allies to new negative only remains in effect for 1 turn.
Other Sigil Powers
The lower this Dragon's HP (Y) the higher the bonus damage to Direct (hit) Damage. | The higher this Dragon's HP (Y) the higher the bonus damage to Direct (hit) Damage. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
less than | HP Amount | more than | HP Amount | |||||||
Sigil | Rarity | <75% | <50% | <25% | Sigil | Rarity | >75% | >50% | >25% | |
Berserker |
16 | 50 | 84 | Purity |
88 | 53 | 18 | |||
50 | 150 | 250 | 257 | 155 | 53 | |||||
115 | 336 | 556 | 494 | 294 | 95 | |||||
204 | 607 | 1010 | 966 | 579 | 192 | |||||
337 | 1021 | 1705 | 1895 | 1139 | 383 |
Changing or Removing Sigils
Sigils are changed or removed:
- From the Sigil Tower by pressing the large Equip Sigil button, pressing the snapshot of a Dragon to select one, then pressing either the Change or the Unequip button.
- From inside a Habitat by Visiting a Dragon, pressing the Equip Sigil button, then pressing either the Change or the Unequip button.
- From a Snapshot in the Dragon Codex by pressing the snapshot, pressing the Equip Sigil button, then pressing either the Change or the Unequip button.
Cost
The cost of changing a Sigil is the same as for removing (unequipping) one, and is linked to Sigil rarity.
Rarity | Removal cost |
---|---|
Common | 10 |
Uncommon | 25 |
Rare | 50 |
Epic | 100 |
Legendary | 200 |
Fusing Sigils
To obtain rarer Sigils, Trainers will need to fuse lower-quality Sigils together. Through Fusion, a Trainer can combine multiple copies of the same Sigil into a single, higher-quality version. This process removes the lower quality trinkets in the process of fusion into the higher-quality Sigil.
Fusing Cost
Item to Fuse | Cost | |
---|---|---|
1 Uncommon Sigil |
5 Common Sigils |
50 |
1 Rare Sigil |
6 Uncommon Sigils |
500 |
1 Epic Sigil |
7 Rare Sigils |
2,000 |
1 Legendary Sigil |
8 Epic Sigils |
10,000 |
Gallery
History
- Update 5.9: Made each buff Sigil increase damage dealt by the dragon it is equipped to, based on the rarity of the Sigil, rather than having equal buff percentages, so one Sigil may have a larger Damage percentage boost than another.
- Changed the Health Bonus for Sigils and added an Attack Bonus as well as a Dragon Fury Bonus. See update page for old details.