Category:Arcade Events
From Dragon Mania Legends (DML) Wiki
Arcade events are fast-paced action events in which the Trainer participates individually. Such events have simple controls and appear easy, but require good hand-eye coordination to perform well in. Arcade events also evoke a sense of nostalgia, being reminiscent of coin-operated machines, or classic console games.
Dragon's Delight
Dragon's Delight is a limited-time competition in which Trainers earn as many Happy Dragon points as possible by fulfilling Dragon requests. The points accrue towards milestone prizes.
Mechanics
Every 8 hours, from the beginning of the event, Trainers complete tasks to earn event Dorbs. Pressing the Fill button above any tube spends currency to fill it. Each tube holds 3 of 5 ( ) possible items. A Dragon appears at each machine corner, requesting items. Items exiting the bottom row of tubes can be gifted to Dragons, provided they match their request. If available items don't match any request, pressing Trash All disposes of all tube's items, or a Dragon can be refreshed by pressing the button. Refreshing is free but takes 60 minutes, unless sped up using Gems.
Joker Items
Joker items appear at random, have a 5% probability, and are guaranteed after every 25 items spawned. Gifting the Joker to any Dragon immediately fulfills its entire request.
Frenzy Meter
Gifting an item to a Dragon also adds 10 points to the points for 60 seconds. The Frenzy meter constantly decreases by 1 point every second, regardless if the Event is played or not.
Frenzy Meter. After the meter reaches 300 points, Frenzy mode activates, awarding 3x theScoring
After all requested items are gifted to a Dragon, points are awarded, and the Dragon is immediately replaced. Points automatically accrue and appear in a counter 200 at the top of the event screen, which counts toward the Event leaderboard. A minimum score of 1 is required to participate and qualify for the grand (leaderboard) prize. Trainers are randomly placed in groups of 100, where the top Trainer(s) of each grouping receive the main prize of the event.
Points
Points given depend on the requesting Dragon's rarity.
Tasks
Six different tasks earn Dorbs. Each task only gives a maximum of 300 once every 8 hours for a total maximum of 1,800 per cycle. Dorbs are earned through collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms, breeding Dragons, feeding Dragons, winning battles, and catching flying creatures. Pressing the i button provides further information on task fulfillment.
Dorbs obtained from food tasks are awarded upon collecting Food, not planting it. Dorbs obtained from breeding tasks are awarded upon pressing the Breed button, not upon moving an egg to the Hatchery.
# of Actions Required to Obtain Maximum per Cycle | |||
---|---|---|---|
Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
75 | 38 | 12 | 10 |
Information Button
The ? button, when pressed, provides the following information panels:
Dragon Runner
Dragon Runner Events are limited-time competitions in which players guide their Dragon through a 3-lane running track, avoiding obstacles and collecting Flowers for milestone progress.
PC Controls
- Keyboard
- Use Up/Down Arrows to switch to the next lane (twice to move 2 lanes)
- Use Space bar to shoot
- ESC Button pauses the run
- Mouse
- Hold and drag up/down to switch lanes
- Left click to shoot
Mechanics
Once the event begins, the Trainer's Dragon automatically moves forward, and the screen must be swiped (or keyboard arrows pressed on PC) to move to the next lane to avoid obstacles (twice to move 2 lanes). Each "run" attempt costs 1 Energy and 1 Energy unit is restored every 30 minutes until the maximum amount is reached (the limit is 4 at Event start, gradually increasing with each completed run, up to 8). A progress bar appears during a run, indicating progress towards the finish line.
Items and Obstacles
Food , Gold , and Flowers are scattered within the lanes, the latter of which accumulates to unlock milestone rewards, and also counts toward the leaderboard score. Some obstacles are destructible, clicking or tapping shoots a fireball to destroy them, while others are indestructible and must be dodged. While fireballs are unlimited, only 3 successive fireballs appear within a very short burst.
Beneficial Items | Obstacles | ||||||
---|---|---|---|---|---|---|---|
Item | Amount per collection |
Actions | Type | Item Image (and variations) | Description | Actions | |
Flower | 1 | Collect | Indestructible | Rock | Dodge | ||
Food | 100 | ||||||
Destructible | Hay Bale Target | Shoot or dodge | |||||
Gold | 200 | Statue | |||||
Barrel |
Checkpoints & Failures
Flowers collected while running are lost if an obstacle is hit, at which point the run may be restarted for 1 Energy (Food and Gold are saved at the checkpoints). Alternatively, the Dragon can be revived for 10 Gems, which resumes the run without loss from the point of failure. Reviving also provides 5 seconds of invincibility immediately after revival, indicated by blinking, during which time obstacles can be passed through. When the Dragon stops blinking, invincibility has ended. Furthermore, there are 5 checkpoints per run, crossing one awards 10 flowers and increases the Dragon's speed slightly, which also increases the difficulty.
Win Streak
After two consecutive run completions, a win streak begins (for which there is no timer) and can subsequently be increased, if no losses occur. The win streak, if maintained, acts as a multiplier for collected flowers, starting at a 1x increase and increasing by 1x each win, up to a 5x increase.
Finishing
When the running Dragon reaches the finish line (indicated by flags), the attempt is won and rewards given. Collected flowers are multiplied by the win streak (if any) and added to the cumulative total tallied for milestone rewards and leaderboard score.
Difficulty
There are ten difficulty levels, and five run-difficulties, one of which is selected at random before running starts. Run difficulties include: very easy, easy, medium, hard, and very hard. Each win leads to the next difficulty level, until the maximum level, while failing a run resets the difficulty to Level 1 again. Each level also takes a certain length of time, longer for harder levels, and the number of obstacles also increases.
Information Button
The ? button, when pressed, provides the following information panels:
Galleries
- Dragon's Delight
- Dragon Runner
History
- Update 7.9: Released the first standalone Dragon Runner event with a lesser set of rewards, and also removed it from this update's Tyrant Island event.
- Update 7.7: Added a winter background theme and winter obstacles to the Dragon Runner event.
- Reduced Dragon Runner checkpoint speed increase for levels 1-10, from 20, 20, 25, 25, 25, 30, 30, 30, 35, 35 (presumably) milliseconds respectively, to 10, 10, 10, 10, 10, 10, 10, 10, 5, 5 milliseconds.
- Reduced Dragon Runner early level start speeds, by making each start speed individual per level and lowering the first 5 speeds. Previously all levels had a start speed of 250 (presumably) milliseconds, which for levels 1-10 then became 180, 200, 220, 210, 230, 250, 250, 270, 290, 300 milliseconds respectively.
- Reduced the time duration (length) of two higher levels from 60 seconds each, to 30 second and 45 seconds each.
- Update 7.5: Introduced the Dragon Runner event.
- Update 7.2: Changed Dragon's Delight rarity drop values due to the introduction of the Tyrant Element.
- Update 6.6: Changed Dragon's Delight rarity drop values due to the introduction of the Primal Element.
- Increased the probability of lower rarity Dragons in Dragon's Delight, decreased that of Epic, and doubled that of Legendary.
- Raised the cost of filling Dragon's Delight tubes from 50 to 60.
- Lowered the Dragon's Delight Frenzy bar threshold from 600 to 500, but made it fill slower (from 30 to 10 points per item).
- Update 6.4: Increased Dragon's Delight chance for higher rarity Dragons, decreased the chance for lower rarity Dragons.
- Decreased the score for higher rarity Dragon's Delight dragons in line with higher frequency of their appearance.
- Adjusted Dragon's Delight event milestone requirements higher, as it is possible to score more points.
- Update 6.3: Increased Dragon's Delight Frenzy bar's points per item from 10 to 30 to fill the frenzy bar sooner.
- Update 6.1: Reworked Dragon's Delight event to have a frenzy meter and different number of items for different Dragon Rarities.
- Update 5.0: Made Happy Dragons only give 1 point.
- Update 4.2: Added chance to score additional points when a Dragon's Delight Dragon requests are completed.
- Update 3.0: Increased the Dragon's Delight Dragon refresh time from 10 minutes to 60, and discontinued Dragon Pieces as a reward.
- Update 2.9: Introduced Dragon's Delight Arcade Events.
Pages in category "Arcade Events"
The following 51 pages are in this category, out of 51 total.
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D
- Dancing Delight (19/09/12)
- Diesel Delight (20/08/13)
- Dragon Runner (23/08/14)
- Dragon Runner (23/08/28)
- Dragon Runner (23/12/11)
- Dragon Runner (23/12/25)
- Dragon Runner (24/04/26)
- Dragon's Delight (17/06/15)
- Dragon's Delight (17/07/20)
- Dragon's Delight (17/11/16)
- Dragon's Delight (22/05/16)
- Dragon's Delight (22/07/18)
- Dragon's Delight (22/09/08)
- Dragon's Delight (22/09/29)
- Dragon's Delight (22/11/14)
- Dragon's Delight (23/01/16)
- Dragon's Delight (23/03/09)
- Dragon's Delight (23/04/17)
- Dragon's Delight (23/05/08)
- Dragon's Delight (23/07/17)
- Dragon's Delight (23/08/24)
- Dragon's Delight (23/09/07)
- Dragon's Delight (23/11/13)
- Dragon's Delight (23/12/11)
- Dragon's Delight (24/01/08)
- Dragon's Delight (24/02/23)
- Dragon's Delight (24/04/12)
- Dragon's Delight (24/05/03)
- Dragonboat Bash (18/03/07)