Dragon Board (22/10/10)
From Dragon Mania Legends (DML) Wiki
|
The event took place during the Origin of Void Ancient event series.
Dragon Dice events are limited-time competitions with individual goals and battle story content. Trainers roll two dice to move spaces on the game board, collecting keys to open chests for different rewards.
Mechanics
Trainers work individually, using Event Currency to buy the dice rolls required to move around the board, collecting Dragon Pieces and other prizes from chests.
Event Currency
Every 6 hour cycle (from event start) a set amount of currency, called Voidstones, is earned by doing various tasks. Each roll of the dice costs a number of Voidstones.
Tasks
There are 6 different tasks that earn Voidstones. A limit of 200 can be earned per task within a 6-hour period, totaling 1,200 per pool.
Voidstones are earned by collecting Gold (only when the Gold icon appears above a Habitat), harvesting Food from Farms (on collecting, not planting), Breeding Dragons (on pressing the Breed button, not on hatching), Feeding Dragons, winning Battles, and catching Flying Creatures. The i button provides information about each task.
# of Actions required to obtain Maximum per Cycle | |||
---|---|---|---|
Collect Gold | Feed Dragons | Win Battles | Catch Creatures |
50 | 25 | 8 | 10 |
Points for Collecting Food | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The maximum amount of Voidstone that can be received from a task in this event is 200 , thus, no higher number can be obtained. Any values over 200 are merely representative.
|
Points for Breeding Dragons | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The maximum amount of Voidstone that can be received from a task in this event is 200 , thus, no higher number can be obtained. Any values over 200 are merely representative. The listed Dragons are maximum two examples for breeding - there may be more than two available breeding options.
|
Gameboard
The Trainer is provided a pair of dice. Rolling these costs a set amount of Voidstones, and both dice are rolled together. With each roll, the Trainer selects which one (die) of the two outcomes to use first, to progress around the game board. The second die roll can then be used to move again.
Tile & Key Types
The goal is to land on specific colored tiles that give the matching Key type. When 3 of the same color Keys are collected, it opens the matching Chest type.
Type | Tile | Key | Chest |
---|---|---|---|
Rare | |||
Epic | |||
Ancient |
Additionally, there are 3 checkpoints across the board that, when passed through, trade all unused Keys accumulated for Voidstones. However, landing on a checkpoint first awards the Key of the Trainer's choice, then converts the leftover Keys into Event Currency. Completing one full lap of the Dragon Dice Board awards 1 of each Chest type for free, and gives 3 (single) die rerolls to use any time within the duration of the next lap.
Icon | Checkpoint Description |
---|---|
Start, Lap, and Trade-in checkpoint | |
Trade-in checkpoint |
Chest Types
The 3 Chest types contain content relevant to their type, which may include Voidstones, Silver Horns, Dragon Pieces, or Enchantment Materials. Once all pieces for a Dragon are collected, the chests providing these offer alternate prizes.
Rolls and Rerolls
A die can be rerolled, for free, up to 3 times in each lap. After using up the 3 free rerolls, each subsequent reroll costs Event Currency. Most importantly, using a die value of six gives 2 Keys of the tile type landing on, including checkpoint tiles, which would give 2 Keys of the Trainer's choice.
Double Dice
When two dice of the same value (doubles) are rolled, a Double Dice point is given. Each roll of doubles accumulates in the Double Dice meter, until the Trainer is eligible to enter combat in the battle story. The Double Dice meter count is reset to a new goal only after the battle is won.
Battle Story
Upon filling the Double Dice Meter, reaching the level's required amount, the Trainer is prompted to enter a Double Trouble battle. Completing such battles awards event Tickets and unfolds the Battle Story, which usually ends with obtaining a unique Dragon or Badge. Skipping the battle in exchange for Voidstones is also possible.
Opponents and Milestones
Chapter | Opponent | Reward | Element restriction | # Of Doubles Required |
# Of Doubles for |
---|---|---|---|---|---|
1 | lvl. 40% | 1 | 1 | 211 | |
2 | lvl. 40% | 1 | 1 | 210 | |
3 | lvl. 40% | 2 | 2 | 209 | |
4 | lvl. 50% | 2 | 2 | 207 | |
5 | lvl. 50% | 3 | 3 | 205 | |
6 | lvl. 50% | 3 | 3 | 202 | |
7 | lvl. 50% | 3 | 3 | 199 | |
8 | lvl. 60% | 3 | 3 | 196 | |
9 | lvl. 60% | 3 | 3 | 193 | |
10 | lvl. 60% | 4 | 5 | 190 | |
11 | lvl. 70% | 4 | 5 | 185 | |
12 | lvl. 70% | 5 | 10 | 180 | |
13 | lvl. 70% | 5 | 10 | 170 | |
14 | lvl. 80% | 5 | 10 | 160 | |
15 | lvl. 80% | 8 | 15 | 150 | |
16 | lvl. 80% | 8 | 15 | 135 | |
17 | lvl. 85% | 8 | 20 | 120 | |
18 | lvl. 85% | 10 | 25 | 100 | |
19 | lvl. 85% | 10 | 25 | 75 | |
20 | lvl. 85% | 10 | 25 | 50 | |
21 | lvl. 85% | Puenwyn Dragon | 25 | 25 | |
22+ | lvl. 85% | 10 | 10 | n/a |
Trade Offer
Instead of rolling dice, there is also the possibility to accumulate Event Currency and directly spend a multiple of 3,000 on one or more sets of Chest Rewards and Double Trouble points.
Trade Offer Set | |
---|---|
4 | Rare Chests |
3 | Epic Chests |
3 | Ancient Chests |
2 | Double Dice points |
Rewards
In addition to the Double Dice rewards above, the board Chests and Ancient Market also provide rewards.
Chest Rewards
Silver Horn Odds
Amount | Odds |
---|---|
1 | 49.95 % |
5 | 44.66 % |
10 | 5.09 % |
100 | 0.2 % |
300 | 0.1 % |
Ancient Market
The Ancient Market button provided a selection of time-limited offers where Silver Horns, collected from Epic Chests, could be spent on various items such as: Relics, Food, Sigil Chests, VIP Tickets, Arena Energy, Decorations from past events, and Dragons. The Dragons available in the market are as follows:
Dragon | Cost | In Stock |
---|---|---|
Axolotl Dragon | 300 | 1 |
Ivory Dragon | 300 | 1 |
Painting Dragon | 200 | 1 |
Molten Dragon | 50 for 10 | 8 |
Other items available in the market are as follows:
Item | Cost | In Stock |
---|---|---|
10 | 250 | 3 |
1M | 150 | 5 |
1 | 125 | 1 |
1 | 100 | 3 |
1 | 50 | 5 |
2 | 30 | 3 |
2 | 20 | 3 |
2 | 20 | 3 |
3 | 15 | 3 |
1 | 5 | 5 |
1 | 5 | 5 |
1 | 5 | 20 |
1 | 5 | 20 |
1 | 5 | 20 |
1 | 5 | 20 |
1 | 5 | 20 |
1 | 5 | 20 |
1 | 5 | 20 |
1 | 5 | 20 |
Dialogues
Visit the Event Dialogues page for more dialogues.