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Category:Skills

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Dragon Academy - Level 6.png

Skills are abilities learned by Dragons, based on their Elements, when sent to the Dragon Academy. Each skill learned is added to that Dragon's Elemental attack in battle, and each skill has two possible masteries at level 6.

Skill Tree.png

The skills that help allied Dragons can be used by dragging the Element onto them. These include Revitalize, Stone Shield, Vengeful Sword and Divine Wisdom.

Upgrade Cost

Skills can be raised to a maximum of 6 levels, and at Level 6, a skill is mastered by receiving one of two additional effects, at the Trainer's choice. Skill upgrades are bought with Gold Icon.png Gold and Scrolls Icon.png Scrolls.

Skill Icons Element Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Total
Duration 2 minutes 10 minutes 1 hour 3 hours 6 hours 12 hours
Scrolls Needed 1 Scroll 3 Scrolls 7 Scrolls 10 Scrolls 12 Scrolls 15 Scrolls 48 Scrolls
Explosive Results Explosive Results Icon.pngHot Coals Icon.pngSlow Burn Icon.png Fire 3,000 Gold Icon.png 15,000 Gold Icon.png 60,000 Gold Icon.png 240,000 Gold Icon.png 750,000 Gold Icon.png 2,000,000 Gold Icon.png 3,068,000 Gold Icon.png
Dark Clouds Dark Clouds Icon.pngLast Breath Icon.pngStorm's A-Brewin' Icon.png Wind 4,500 Gold Icon.png 18,000 Gold Icon.png 90,000 Gold Icon.png 300,000 Gold Icon.png 900,000 Gold Icon.png 2,400,000 Gold Icon.png 3,712,500 Gold Icon.png
Stone Shield Stone Shield Icon.pngStone Cold Icon.pngTombstone Icon.png Earth 6,000 Gold Icon.png 21,000 Gold Icon.png 120,000 Gold Icon.png 360,000 Gold Icon.png 1,200,000 Gold Icon.png 2,800,000 Gold Icon.png 4,507,000 Gold Icon.png
Revitalize Revitalize Icon.pngRestorative Recourse Icon.pngRegeneration Icon.png Water 7,500 Gold Icon.png 24,000 Gold Icon.png 150,000 Gold Icon.png 420,000 Gold Icon.png 1,350,000 Gold Icon.png 3,200,000 Gold Icon.png 5,151,500 Gold Icon.png
Scrolls Needed 2 Scrolls 4 Scrolls 8 Scrolls 10 Scrolls 12 Scrolls 15 Scrolls 51 Scrolls
Poison Poison Icon.pngPandemic Icon.pngInfection Icon.png Plant 30,000 Gold Icon.png 150,000 Gold Icon.png 300,000 Gold Icon.png 750,000 Gold Icon.png 1,650,000 Gold Icon.png 3,600,000 Gold Icon.png 6,480,000 Gold Icon.png
Vengeful Sword Vengeful Sword Icon.pngFinal Vengeance Icon.pngEn Garde Icon.png Metal 45,000 Gold Icon.png 180,000 Gold Icon.png 375,000 Gold Icon.png 900,000 Gold Icon.png 1,800,000 Gold Icon.png 4,000,000 Gold Icon.png 7,300,000 Gold Icon.png
Electric Jolt Electric Jolt Icon.pngBurnout Icon.pngPower of Thunder Icon.png Energy 60,000 Gold Icon.png 210,000 Gold Icon.png 450,000 Gold Icon.png 1,050,000 Gold Icon.png 2,000,000 Gold Icon.png 4,200,000 Gold Icon.png 7,970,000 Gold Icon.png
Life Steal Life Steal Icon.pngPay It Forward Icon.pngDark Ritual Icon.png Void 75,000 Gold Icon.png 240,000 Gold Icon.png 525,000 Gold Icon.png 1,200,000 Gold Icon.png 2,100,000 Gold Icon.png 4,400,000 Gold Icon.png 8,540,000 Gold Icon.png
Scrolls Needed 3 Scrolls 6 Scrolls 10 Scrolls 12 Scrolls 15 Scrolls 18 Scrolls 64 Scrolls
Solar Flare Solar Flare Icon.pngHealing Light Icon.pngDazzled Debuff Icon.png Light 250,000 Gold Icon.png 500,000 Gold Icon.png 1,000,000 Gold Icon.png 1,800,000 Gold Icon.png 2,500,000 Gold Icon.png 5,000,000 Gold Icon.png 11,050,000 Gold Icon.png
Creeping Shadows Creeping Shadows Icon.pngFrightened Speechless Icon.pngShade of Oneself Icon.png Shadow 250,000 Gold Icon.png 500,000 Gold Icon.png 1,000,000 Gold Icon.png 1,800,000 Gold Icon.png 2,500,000 Gold Icon.png 5,000,000 Gold Icon.png 11,050,000 Gold Icon.png
Scrolls Needed 4 Scrolls 6 Scrolls 10 Scrolls 12 Scrolls 14 Scrolls 16 Scrolls 62 Scrolls
Death Mark Death Mark Icon.pngHeroic Duel Icon.pngHeroic Healing Icon.png Legendary 150,000 Gold Icon.png 450,000 Gold Icon.png 900,000 Gold Icon.png 1,800,000 Gold Icon.png 2,800,000 Gold Icon.png 5,600,000 Gold Icon.png 11,700,000 Gold Icon.png
Scrolls Needed 2 Scrolls 15 Scrolls 20 Scrolls 30 Scrolls 40 Scrolls 50 Scrolls 157 Scrolls
Divine Wisdom Divine Wisdom Icon.pngGreat Blessing Icon.pngMass Blessing Icon.png Divine 400,000 Gold Icon.png 750,000 Gold Icon.png 1,250,000 Gold Icon.png 2,000,000 Gold Icon.png 2,750,000 Gold Icon.png 5,500,000 Gold Icon.png 12,650,000 Gold Icon.png
Scrolls Needed 5 Scrolls 10 Scrolls 15 Scrolls 20 Scrolls 25 Scrolls 30 Scrolls 105 Scrolls
Bloodlust Bloodlust Icon.pngSavage Bite Icon.pngIncapacitating Bite Icon.png Primal 500,000 Gold Icon.png 1,000,000 Gold Icon.png 1,500,000 Gold Icon.png 2,500,000 Gold Icon.png 3,350,000 Gold Icon.png 7,000,000 Gold Icon.png 15,850,000 Gold Icon.png
Scrolls Needed 15 Scrolls 20 Scrolls 30 Scrolls 45 Scrolls 60 Scrolls 75 Scrolls 245 Scrolls
Damage Leech Damage Leech Icon.pngMass Leech Icon.pngEnchantment Mirror Icon.png Ancient 600,000 Gold Icon.png 1,150,000 Gold Icon.png 1,900,000 Gold Icon.png 3,000,000 Gold Icon.png 4,000,000 Gold Icon.png 8,500,000 Gold Icon.png 19,150,000 Gold Icon.png
Scrolls Needed 15 Scrolls 20 Scrolls 30 Scrolls 45 Scrolls 60 Scrolls 75 Scrolls 245 Scrolls
Dominance Dominance Icon.pngUnbreakable Icon.pngTarget of Opportunity Icon.png Tyrant 600,000 Gold Icon.png 1,150,000 Gold Icon.png 1,900,000 Gold Icon.png 3,000,000 Gold Icon.png 4,000,000 Gold Icon.png 8,500,000 Gold Icon.png 19,150,000 Gold Icon.png

Skill Descriptions (Summary)

The following is a summary of all Skills, grouped together into one table, displaying the Level 6 skill and mastery for each. For skill Levels 1-5 please see each skill's linked page. Note that a previously selected mastery skill can be changed instantly any time, in exchange for 15 Scrolls Icon.png Scrolls and 35 Gems Icon.png Gems.

Element Skill Mastery Description
Fire Fire Explosive Results Icon.png Explosive Results
Deals an additional 85% DAS damage to all other opponents, and the trained secondary effect occurs:
Hot Coals Icon.png Hot Coals Defeating the primary target damages all other opponents again by the same 85% DAS. This damage is affected by Stone Shield Icon.png Stone Shield but does not trigger Death Mark Icon.png Death Mark and is also affected by Element resistance and weakness.
Slow Burn Icon.png Slow Burn Inflicts damage over time on the target for two turns by 50% of the caster's DAS each turn. This damage is not reduced by Stone Shield Icon.png Stone Shield and does not trigger Vengeful Sword Icon.png Vengeful Sword or Death Mark Icon.png Death Mark, but is affected by Element resistance and weakness.
Wind Wind Dark Clouds Icon.png Dark Clouds
Reduces target's damage 90% DAS, and the trained secondary effect occurs:


Storm's A-Brewin' Icon.png Storm's A-Brewin' Reduces all other opponents' damage by 40% DAS.
Last Breath Icon.png Last Breath Reduces target's damage for 2 additional turns.
Earth Earth Stone Shield Icon.png Stone Shield
Absorbs 120% DAS incoming direct damage for the allied target, 70% DAS incoming direct damage for others, and the trained secondary effect occurs:
Stone Cold Icon.png Stone Cold Target absorbs 50% DAS indirect damage and stays alive for 1 additional turn after it is defeated.
Tombstone Icon.png Tombstone Target's shield lasts for 2 additional turns and absorbs 40% DAS indirect damage. Other allies absorb 20% DAS indirect damage.
Water Water Revitalize Icon.png Revitalize Revitalize
Heals allied target for 150% DAS HP and all other allies for 55% DAS HP and the trained secondary effect occurs:
Restorative Recourse Icon.png Restorative Recourse Removes negative effects from allied target Dragon such as Slow Burn Icon.png Slow Burn, Dark Clouds Icon.png Dark Clouds, Poison Icon.png Poison, Power of Thunder Icon.png Power of Thunder, Dazzling Aura Icon.png Dazzling Aura, Creeping Shadows Icon.png Creeping Shadows and Death Mark Icon.png Death Mark.
Regeneration Icon.png Regeneration Regenerates allied target for 2 turns by 75% DAS HP each turn. Heals target before damage over time effects apply, such as Slow Burn Icon.png Slow Burn, Poison Icon.png Poison and Creeping Shadows Icon.png Creeping Shadows. It can be used multiple times by one caster, but only the duration is prolonged. However, it is stackable when used by different casters.
Plant Plant Poison Icon.png Poison
Deals 80% DAS as damage each turn, and the trained secondary effect occurs:
Infection Icon.png Infection If a target with an active Infection effect is defeated by any means, the poison spreads to the remaining current opponent dragons (a second wave remains unaffected) and they are dealt 80% DAS for 2 turns. It is stackable only if the Infection is from different casters (if the casting Dragon is the same for both, then the effect is only prolonged).
Pandemic Icon.png Pandemic Poison lasts 1 additional turn.
Metal Metal Vengeful Sword Icon.png Vengeful Sword
Primary aura deals 125% DAS to a direct attacker and 40% DAS to an indirect attacker; secondary aura deals 50% DAS to a direct attacker and 30% DAS to an indirect attacker, and the trained secondary effect occurs:
En Garde Icon.png En Garde Primary aura absorbs 20% DAS incoming damage.
Final Vengeance Icon.png Final Vengeance If a target with the primary aura is defeated, deals 80% DAS damage to all enemies.
Energy Energy Electric Jolt Icon.png Electric Jolt
Deals an additional 90% DAS to another opponent, plus a 50% chance to deal an additional 80% DAS to a third opponent, and the trained secondary effect occurs:
Burnout Icon.png Burnout Energy attack removes positive effects from the primary target, such as Regeneration Icon.png Regeneration, Stone Shield Icon.png Stone Shield, Vengeful Sword Icon.png Vengeful Sword, and Dominance Icon.png Dominance. The positive effect is always removed before damage is dealt. Burnout Icon.png Burnout does not remove Dazzling Aura Icon.png Dazzling Aura.
Power of Thunder Icon.png Power of Thunder 25% chance that the attack will stun the primary target for one turn.
Void Void Life Steal Icon.png Life Steal
Heals the caster by 85% DAS HP, and the trained secondary effect occurs:
Pay It Forward Icon.png Pay It Forward Hitting a target heals the caster and its allies by 30% DAS HP.
Dark Ritual Icon.png Dark Ritual When a target with one or more positive effects is hit, using this skill transfers all effects to the caster where it lasts for the effects' remaining time, but not more than 2 rounds.


Light Light Solar Flare Icon.png Solar Flare
Deals additional 85% DAS damage to all other opponents, and the trained secondary effect occurs:
Dazzling Aura Icon.png Dazzling Aura 15% chance to stun the opponent for one turn when the caster gets hit. This mastery is a passive skill, thus being active all the time without the need to cast it. It is not affected by Burnout Icon.png Burnout or Frightened Speechless Icon.png Frightened Speechless.
Healing Light Icon.png Healing Light 80% chance to heal all Dragons for 10% DAS when the caster hits an opponent.
Shadow Shadow Creeping Shadows Icon.png Creeping Shadows
Deals 80% DAS as damage each turn, and the trained secondary effect occurs:
Frightened Speechless Icon.png 50% chance to make the target unable to use any active skill for two turns. However, Dazzling Aura Icon.png Dazzling Aura is not affected and can still be triggered by direct hits, as it is a passive skill.
Shade of Oneself Icon.png Shade of Oneself Reduces target's base damage by 25% DAS for two turns.
Legendary Legendary Death Mark Icon.png Death Mark
Target takes 45% DAS extra damage when hit by any direct attack, and the trained secondary effect occurs:
Heroic Healing Icon.png Heroic Healing When the marked enemy is hit, the caster receives 40% DAS HP.
Heroic Duel Icon.png Heroic Duel When the marked enemy hits the caster, the caster retaliates, dealing 80% DAS.
Primal Primal Bloodlust Icon.png Bloodlust
Deals additional 120% DAS damage, but takes 10% DAS more extra direct damage, and the trained secondary effect occurs:
Savage Bite Icon.png Savage Bite Deals back 50% DAS damage to its attacker. When hit by Area Damage, deals back 20% DAS damage.
Incapacitating Bite Icon.png Incapacitating Bite 15% chance to stun the target for 1 turn.
Divine Divine Divine Wisdom Icon.png Divine Wisdom
Increases the Attack Icon.png attack and Health Icon.png health stats.
Great Blessing Icon.png Great Blessing Blesses an ally to deal 60% DAS more damage and receive 80% more of its original health for 3 turns.
Mass Blessing Icon.png Mass Blessing Blesses all allies to deal 50% DAS more damage and receive 50% more of their original health for 2 turns.
Ancient Ancient Damage Leech Icon.png Damage Leech
Reduces target damage and deals more damage by 60% DAS, and the trained secondary effect occurs:
Mass Leech Icon.png Mass Leech Allied dragons have their damage increased by 25% of the damage drained from the target enemy for 2 turns.
Enchantment Mirror Icon.png Enchantment Mirror In addition to reducing the target's damage, this mastery steals all positive effects from the target dragon, and transfers all negative effects from the caster to the target dragon.
Tyrant Tyrant Dominance Icon.png Dominance
Shields allied target with x additional HP, and the trained secondary effect occurs:
Unbreakable Icon.png Unbreakable Shields allied target with 70% additional HP, and grants all allied dragons immunity to any new negative effects for 1 turn.
Target of Opportunity Icon.png Target of Opportunity Shields allied target with 90% additional HP, and extends the duration of the Dominance effect to 3 turns.

Mastery Skill Effects

Some Element Mastery Skills have a Positive effect (increasing or preserving HP), a Negative effect (decreasing HP), provide an Area of Effect (affecting multiple targets, decreasing HP), or cause Damage Over Time (occurring over more than one turn or round, decreasing HP).

Effect Types

Effect Type
Element Skill Mastery Area Damage / Area of Effect (AOE) Damage Over Time (DOT) Positive Effect Negative Effect[1] Cast On # Turns
Fire Fire Explosive Results Icon.png Explosive Results Hot Coals Icon.png Hot Coals x x Opponent 0
Slow Burn Icon.png Slow Burn x x x Opponent 2
Wind Wind Dark Clouds Icon.png Dark Clouds Storm's A-Brewin' Icon.png Storm's A-Brewin' x x Opponent 2
Last Breath Icon.png Last Breath x Opponent 3
Earth Earth Stone Shield Icon.png Stone Shield Stone Cold Icon.png Stone Cold x x Ally 2
Tombstone Icon.png Tombstone x x Ally 3
Water Water Revitalize Icon.png Revitalize Restorative Recourse Icon.png Restorative Recourse x x Ally 0
Regeneration Icon.png Regeneration x x Ally 2
Plant Plant Poison Icon.png Poison Infection Icon.png Infection x x x Opponent 2
Pandemic Icon.png Pandemic x x Opponent 3
Metal Metal Vengeful Sword Icon.png Vengeful Sword En Garde Icon.png En Garde x x x* Ally 2
Final Vengeance Icon.png Final Vengeance x x* Ally 2
Energy Energy Electric Jolt Icon.png Electric Jolt Burnout Icon.png Burnout x x Opponent 0
Power of Thunder Icon.png Power of Thunder x x Opponent 1
Void Void Life Steal Icon.png Life Steal Pay It Forward Icon.png Pay It Forward x x Opponent 0
Dark Ritual Icon.png Dark Ritual x x Opponent 0
Light Light Solar Flare Icon.png Solar Flare Dazzling Aura Icon.png Dazzling Aura x x* Opponent 1
Healing Light Icon.png Healing Light x x Opponent 0
Shadow Shadow Creeping Shadows Icon.png Creeping Shadows Frightened Speechless Icon.png Frightened Speechless x x Opponent 2
Shade of Oneself Icon.png Shade of Oneself x x Opponent 2
Legendary Legendary Death Mark Icon.png Death Mark Heroic Healing Icon.png Heroic Healing x x Opponent 2
Heroic Duel Icon.png Heroic Duel x Opponent 2
Primal Primal Bloodlust Icon.png Bloodlust Savage Bite Icon.png Savage Bite x x* Ally 2
Incapacitating Bite Icon.png Incapacitating Bite x x* Ally 2
Divine Divine Divine Wisdom Icon.png Divine Wisdom Great Blessing Icon.png Great Blessing x Ally 3
Mass Blessing Icon.png Mass Blessing x x Ally 2
Ancient Ancient Damage Leech Icon.png Damage Leech Enchantment Mirror Icon.png Enchantment Mirror x x Opponent 2
Mass Leech Icon.png Mass Leech x x x Opponent 2
Tyrant Tyrant Dominance Icon.png Dominance Unbreakable Icon.png Unbreakable x x Ally 2[2]
Target of Opportunity Icon.png Target of Opportunity x x Ally 3
  1. Items denoted with a * are passive skills, skills that remain activate on their own after first casting, without the need to recast it. An example of this being Vengeful Sword, after being cast on the Trainer’s team, it will automatically strike back on opponents without needing to be recast, the Trainer can remain passive while the effect is in place.
  2. The Dominance skill remains in effect on the target ally for 2 turns; however, immunity for all allies to new negative only remains in effect for 1 turn.

See Also

For details on any skill, from Level 1 - 5, please view the corresponding skill page directly.

History

Bugs and Issues

  • Update 7.2: Resolved a bug where Tyrant’s Dominance skill allowed the Divine Mass Blessing positive effect to increase the HP gained with the bonus HP shield (as intended, Dominance calculates its bonus HP in the positive effect through the dragon’s base HP rather than its current HP).

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