Category:Habitats
From Dragon Mania Legends (DML) Wiki
(Redirected from Light Habitat)Image
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Function
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Provide physical locations to house Dragons who perform Battles and accumulate Gold. |
Stats
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Cost: Various |
A Habitat is a place where most Dragons live and accumulate Gold. Habitats are required to house and place Dragons on Islands.
Obtaining
Habitats are purchased in the Main Shop. Most Habitats are bought with Gold, Gems, real money, or are earned in Events. Habitats available for purchase appear sorted by type and display their individual cost. Pressing the purchase button brings the selected habitat to the closest free Island spot, with a button to confirm purchase and placement, or a X button to cancel. After purchase or upgrade, a construction process must occur before a Habitat is used.
Habitat Functions
The following function buttons appear when most habitats are selected:
- – Information, provides a description, Gold capacity, and the maximum number of Dragons held.
- Note: The Eternal Fruit Tree provides information about Food per hour and maximum Food capacity per level, as well as Player Level required to upgrade to each level.
- – Upgrade, provides information as well as an Upgrade button displaying upgrade cost.
- – Purchase Egg, opens the Dragons section of the Main Shop to purchase a Dragon Egg.
- – Dragon, to visit a Dragon inside its Habitat (depicts an image of a dragon species housed).
- – Collect Gold, to collect accumulated Gold from the Habitat.
- – Sell, to sell the Habitat (appears only if the habitat is empty).
- – Store, to move the Habitat to inventory (appears only if the habitat is empty).
Inside Habitats
Dragons are visited in their Habitats by pressing any habitat, then pressing the desired Dragon's button; this opens the visiting screen showing a larger image of the Dragon inside their habitat, as well as information about, and functions for, the selected Dragon:
- Top-left, a box displays:
- Given name, species name, Level, elements and Skill levels, Sigils (if equipped), Enchantment level (stars, if any) and an i info button.
- Selecting anywhere in this box opens the rename option.
- i – Opens the Codex Entry screen.
- Awaken – Appears for the Dragon has non-awoken Elements.
- – Appears on grayed out, unawoken Elements if they are locked.
- Given name, species name, Level, elements and Skill levels, Sigils (if equipped), Enchantment level (stars, if any) and an i info button.
- Top-right, displays:
- – Opens the Augmented Reality feature (appears only in iOS).
- X – Closes the visiting window.
- Bottom-right:
- Overcharge – To feed a Sacred Apple to a Dragon, increasing its maximum obtainable level by one.
- Academy – To send the Dragon to the Dragon Academy for Skills training.
- Enchantment – To Enchant to increase stats.
- Equip Sigil – To assign Sigils to increase stats.
- Feed – To feed a by dragging Food to its mouth, which increases its Level.
- Note: A progress bar under its name in the top-left box indicates how many pieces of Food are left to level up the Dragon.
- Bottom-left:
- Training – To Train a Dragon, temporarily increasing its stats.
- Gold production – Gold earned per hour based on Stats and the Base Gold per Hour formula. Note that a "Boss Bonus / hour" and a new total Gold amount may appear if Boss Dragons are owned that increase Gold per hour. No indicator is given whenever other bonuses are active.
In the case of a Boss Dragon, pressing its button after selecting its Habitat opens the Boss Info screen which displays:
- Its name, image, and the amount of Dragon Collector Points it offers.
- A description of its powers (such as the bonus it provides to Gold production of other Dragons (10%), or any other power).
- – Opens the Augmented Reality feature.
- sell – To sell the Dragon, which must be confirmed using the YES button (or cancelled using the NO button).
- More Options – Provides other options including:
- Visit – Visit the Dragon in its habitat.
- Vault – Move the Dragon to the Dragon Vault.
- Move – Move the Dragon to another habitat.
Augmented Reality
Trainers whose devices run a version of iOS that supports the ARKit framework, or a version of Android that supports the ARCore framework, have the option to use the augmented reality with all the regular Dragons in the game. Inside the Habitat of a Dragon (on the Codex Entry, in case of Boss Dragons), the button must be pressed, which opens a window asking the Trainer to give the game access to the device's camera and images. Once access is given, the device's camera turns on and the Dragon is displayed in the middle of the screen. From here, the Trainer can snap a picture of the Dragon by pressing the button, or give it a treat by pressing the Give Treat button. Treats don't count on the Dragon's level or increase its stats by any way.
Appearance
Each Habitat type has a unique appearance, the design and color scheme is based on the most prominent Element or Rarity of Dragons housed. Most Habitats change appearance when upgraded; regular Habitats change appearance every level until Level 6, then receive the mark representing its Element.
Occasionally, a notification appears above a random Habitat, giving the option to watch an advertisement video in exchange for 1 Gem if tapped.
Size
The size of regular Habitats is 5x5 squares until Level 5, after which they become 6x6 squares. Divine, Ancient, or Tyrant habitats cannot be upgraded, and are always 6x6 squares, while Boss Habitats 6x6 squares regardless of level, and Megabitat part habitats aren't upgradable and remain at 5x5 squares. Legendary, Special, and Eternal Fruit Tree habitats are always 6x6 squares, and their appearance stays when upgraded.
See Megabitats for more information regarding Megabitats and their mergeable part habitats.
Signposts
Symbols on signposts , show the status of a Dragon residing in a Habitat:
Symbol | Meaning |
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A Dragon is exploring a Ruin. | |
A Dragon is in the Fountain of Youth. | |
A Dragon is in the Breeding Den. | |
A Dragon is in the Dragon Academy. | |
An upgrade available for the Habitat. |
Resources
Accumulation
Except for Boss Habitats and the Eternal Fruit Tree, all Habitats accumulate Gold generated by the Dragons housed in them, while the Eternal Fruit Tree generates Food on its own. All Habitats have resource holding limits. Temporarily displaced Dragons produce no Gold.
A notification appears above Habitats when they have accumulated 30% of their maximum capacity, while the notification appears at 100% of their maximum. The total amount of Gold generated by all Habitats is collected at once if the Gold Vault is owned.
Collecting Resources
Gold and Food is collected by selecting the Habitat, and pressing either the collect Gold or collect Food buttons. Amount collected are shown above Habitats. If VIP Status is active, the additional amount of Gold given also appears.
Gold Planner The DML Planner Economy function provides an overview of all Gold produced by Dragons in their habitats. Tracking is done per habitat and island, to determine income and help identify issues with, and optimize, Gold storage and production. For example, it might be learned that keeping Dragons in the habitat of their highest regular Element unlock order (excluding Special Elements) can significantly optimize Gold production and earning. Prioritizing high-holding (of both Gold and Dragons) base habitats over low holding ones can also be useful, particularly at the outset of a new game when Gold is needed most, and earning is more difficult. Read more about this sister project, the DML Planner made by Toomas, a DML community member. |
Gold Capacity Comparison
Habitat | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Level 9 |
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Fire Habitat | 500 | 1,000 | 2,000 | 3,000 | 4,000 | 5,000 | 15,000 | 30,000 | 70,000 |
Wind Habitat | 1,500 | 2,500 | 4,000 | 6,000 | 8,500 | 10,000 | 25,000 | 40,000 | 70,000 |
Earth Habitat | 2,500 | 3,500 | 5,500 | 7,500 | 10,500 | 12,500 | 25,000 | 40,000 | 70,000 |
Water Habitat | 5,000 | 6,500 | 9,000 | 11,500 | 15,000 | 17,500 | 30,000 | 45,000 | 70,000 |
Plant Habitat | 7,500 | 9,500 | 13,000 | 16,500 | 21,500 | 25,000 | 40,000 | 60,000 | 80,000 |
Metal Habitat | 10,000 | 12,500 | 17,500 | 22,500 | 30,000 | 35,000 | 50,000 | 65,000 | 80,000 |
Energy Habitat | 15,000 | 18,500 | 25,500 | 32,500 | 43,000 | 50,000 | 60,000 | 75,000 | 90,000 |
Void Habitat | 25,000 | 30,000 | 40,000 | 50,000 | 65,000 | 75,000 | 85,000 | 90,000 | 100,000 |
Light Habitat | 27,000 | 32,000 | 41,500 | 51,000 | 65,500 | 75,000 | 85,000 | 90,000 | 100,000 |
Shadow Habitat | 29,000 | 33,500 | 43,000 | 52,000 | 66,000 | 75,000 | 85,000 | 90,000 | 100,000 |
Legendary Habitat | 30,000 | 50,000 | |||||||
Primal Habitat | |||||||||
Divine Habitat | 50,000 | ||||||||
Ancient Habitat | |||||||||
Special Habitats | 30,000 | 50,000 | |||||||
Boss Habitat | |||||||||
Eternal Fruit Tree |
Note: See Special Habitats for (pay-only) Primal Habitat details.
Habitat Capacity
For Trainers who are Levels 1 to 4, the maximum number of Habitats allowed is 4. From Level 5 onward, the maximum number of Habitats is equal to the Trainer's Level, meaning the capacity is increased by 1 every level increase, except for levels 110, 115, 120, 125, 130, 135, 140, 145, 150 and 155 which all increase the limit by 2.
The number of Divine, Ancient, or Tyrant Habitats allowed is additionally limited to the number of Dragons of Divine/Ancient/Tyrant Dragons owned, respectively, plus one. This means a Trainer with no Divine, Ancient, or Tyrant Dragons can build only one Divine, Ancient, or Tyrant Habitat, while a Trainer with 3 Divine, Ancient, or Tyrant Dragons can build 4, regardless if the total Habitat capacity is higher than that limit. Lastly, Boss Habitats can be bought only once at least one Boss Dragon has been unlocked.
Habitat Limit Extender
A Habitat Limit Extender is a special resource that increases the Habitat limit by 1 per extender used. These items are obtained through the Dragon Collector Leaderboard, Whale-Mart, occasionally in the Dungeon Shop, and in various events or other methods. Habitat Limit Extenders activate instantly on receipt, they are not stored in inventory, and their effect is irreversible.
Habitat Types & Housing
There are also different types of Habitats for housing Dragons. Chronos, Chronoids, and Clan Dragons are the only Dragons not housed in Habitats. Legendary Habitats and all Habitats based thereon (Special Habitats) hold up to three Dragons (except Megabitat part habitats) and house any type of Dragon, except Boss Dragons. Boss Habitats and the Eternal Fruit Tree only house Boss Dragons; the only Habitats they can be placed in.
Divine, Ancient, and Tyrant Habitats house the same types of Dragons as Legendary Dragons, but they also house their primary elements and the Primal Element. All other Habitats only house Dragons that have an Element matching that of the Habitat's (plus any extra Elements). These other Habitats also hold anywhere from 1 to 6 Dragons, depending on the level of the Habitat.
Base Element Habitats
Fire Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
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Level 1 | 100 | 30 seconds | 4 | Level 1 | 1 | 500 | 25 |
Level 2 | 2,000 | 5 minutes | 80 | Level 3 | 2 | 1,000 | 525 |
Level 3 | 8,000 | 10 minutes | 320 | Level 8 | 2,000 | 2,525 | |
Level 4 | 18,000 | 40 minutes | 720 | Level 12 | 3,000 | 7,025 | |
Level 5 | 40,000 | 1 hour | 1,600 | Level 16 | 3 | 4,000 | 17,025 |
Level 6 | 120,000 | 6 hours | 4,800 | Level 22 | 5,000 | 47,025 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 15,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 30,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 70,000 | ||
Total | 188,100, 2,250, 8, 30 | 31 hours, 55 minutes and 30 seconds | 21,924 | - |
Wind Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
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Level 1 | 500 | 3 minutes | 20 | Level 1 | 1 | 1,500 | 125 |
Level 2 | 4,000 | 15 minutes | 160 | Level 5 | 2 | 2,500 | 1,125 |
Level 3 | 10,000 | 45 minutes | 400 | Level 9 | 4,000 | 3,625 | |
Level 4 | 24,000 | 1 hour and 30 minutes | 960 | Level 13 | 6,000 | 9,625 | |
Level 5 | 60,000 | 3 hours | 2,400 | Level 18 | 3 | 8,500 | 24,625 |
Level 6 | 140,000 | 7 hours and 30 minutes | 5,600 | Level 24 | 10,000 | 59,625 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 25,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 40,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 70,000 | ||
Total | 238,500, 2,250, 8, 30 | 37 hours and 3 minutes | 26,340 | - |
Earth Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
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Level 1 | 1,000 | 5 minutes | 40 | Level 4 | 1 | 2,500 | 250 |
Level 2 | 10,000 | 20 minutes | 400 | Level 8 | 2 | 3,500 | 2,750 |
Level 3 | 18,000 | 40 minutes | 720 | Level 11 | 5,500 | 7,250 | |
Level 4 | 34,000 | 50 minutes | 1,360 | Level 15 | 7,500 | 15,750 | |
Level 5 | 80,000 | 1 hour and 10 minutes | 3,200 | Level 20 | 3 | 10,500 | 35,750 |
Level 6 | 180,000 | 6 hours and 40 minutes | 7,200 | Level 26 | 12,500 | 80,750 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 25,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 40,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 70,000 | ||
Total | 323,000, 2,250, 8, 30 | 33 hours and 45 minutes | 34,520 | - |
Water Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|---|
Level 1 | 10,000 | 1 hour | 400 | Level 9 | 1 | 5,000 | 2,500 |
Level 2 | 40,000 | 40 minutes | 1,600 | Level 10 | 2 | 6,500 | 12,500 |
Level 3 | 60,000 | 1 hour and 20 minutes | 2,400 | Level 12 | 9,000 | 27,500 | |
Level 4 | 100,000 | 1 hour and 30 minutes | 4,000 | Level 16 | 11,500 | 52,500 | |
Level 5 | 220,000 | 2 hours and 30 minutes | 8,800 | Level 23 | 3 | 15,000 | 107,500 |
Level 6 | 300,000 | 3 hours | 12,000 | Level 29 | 17,500 | 182,500 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 30,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 45,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 70,000 | ||
Total | 730,000, 2,250, 8, 30 | 34 hours | 65,200 | - |
Plant Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|---|
Level 1 | 40,000 | 3 hours | 1,600 | Level 11 | 1 | 7,500 | 10,000 |
Level 2 | 80,000 | 1 hour and 20 minutes | 3,200 | Level 13 | 2 | 9,500 | 30,000 |
Level 3 | 120,000 | 2 hours | 4,800 | Level 17 | 13,000 | 60,000 | |
Level 4 | 200,000 | 3 hours and 30 minutes | 8,000 | Level 21 | 16,500 | 110,000 | |
Level 5 | 240,000 | 4 hours and 30 minutes | 9,600 | Level 27 | 3 | 21,500 | 170,000 |
Level 6 | 480,000 | 6 hours | 19,200 | Level 33 | 25,000 | 290,000 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 40,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 60,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 80,000 | ||
Total | 1,160,000, 2,250, 8, 30 | 44 hours and 20 minutes | 104,000 | - |
Metal Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|---|
Level 1 | 150,000 | 3 hours | 6,000 | Level 15 | 1 | 10,000 | 37,500 |
Level 2 | 250,000 | 2 hours | 10,000 | Level 17 | 2 | 12,500 | 100,000 |
Level 3 | 300,000 | 3 hours | 12,000 | Level 21 | 17,500 | 175,000 | |
Level 4 | 450,000 | 5 hours | 18,000 | Level 26 | 22,500 | 287,500 | |
Level 5 | 540,000 | 7 hours | 21,600 | Level 31 | 3 | 30,000 | 422,500 |
Level 6 | 720,000 | 9 hours | 28,800 | Level 40 | 35,000 | 602,500 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 50,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 65,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 80,000 | ||
Total | 2,410,000, 2,250, 8, 30 | 53 hours | 182,800 | - |
Energy Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|---|
Level 1 | 280,000 | 6 hours | 11,200 | Level 19 | 1 | 15,000 | 70,000 |
Level 2 | 300,000 | 3 hours | 12,000 | Level 22 | 2 | 18,500 | 145,000 |
Level 3 | 450,000 | 4 hours and 30 minutes | 18,000 | Level 26 | 25,500 | 257,500 | |
Level 4 | 750,000 | 7 hours and 30 minutes | 30,000 | Level 30 | 32,500 | 445,000 | |
Level 5 | 900,000 | 10 hours and 30 minutes | 36,000 | Level 38 | 3 | 43,000 | 670,000 |
Level 6 | 1,200,000 | 13 hours and 30 minutes | 48,000 | Level 45 | 50,000 | 970,000 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 60,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 75,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 90,000 | ||
Total | 3,880,000, 2,250, 8, 30 | 69 hours | 299,200 | - |
Void Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
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Level 1 | 400,000 | 12 hours | 16,000 | Level 25 | 1 | 25,000 | 100,000 |
Level 2 | 600,000 | 4 hours | 24,000 | Level 28 | 2 | 30,000 | 250,000 |
Level 3 | 900,000 | 6 hours | 36,000 | Level 32 | 40,000 | 475,000 | |
Level 4 | 1,500,000 | 10 hours | 60,000 | Level 36 | 50,000 | 850,000 | |
Level 5 | 1,800,000 | 14 hours | 72,000 | Level 42 | 3 | 65,000 | 1,300,000 |
Level 6 | 2,400,000 | 18 hours | 96,000 | Level 48 | 75,000 | 1,900,000 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 85,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 90,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 100,000 | ||
Total | 7,600,000, 2,250, 8, 30 | 88 hours | 592,000 | - |
Light Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|---|
Level 1 | 500,000 | 12 hours | 20,000 | Level 35 | 1 | 27,000 | 125,000 |
Level 2 | 750,000 | 4 hours | 30,000 | Level 39 | 2 | 32,000 | 312,500 |
Level 3 | 1,000,000 | 6 hours | 40,000 | Level 43 | 41,500 | 562,500 | |
Level 4 | 1,700,000 | 10 hours | 68,000 | Level 49 | 51,000 | 987,500 | |
Level 5 | 2,000,000 | 14 hours | 80,000 | Level 53 | 3 | 65,500 | 1,487,500 |
Level 6 | 2,600,000 | 18 hours | 104,000 | Level 60 | 75,000 | 2,137,500 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 85,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 90,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 100,000 | ||
Total | 8,550,000, 2,250, 8, 30 | 88 hours | 654,000 | - |
Shadow Habitat
Level | Cost | Building/Upgrading Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|---|
Level 1 | 550,000 | 12 hours | 22,000 | Level 44 | 1 | 29,000 | 137,500 |
Level 2 | 800,000 | 4 hours | 32,000 | Level 47 | 2 | 33,500 | 337,500 |
Level 3 | 1,300,000 | 6 hours | 52,000 | Level 52 | 43,000 | 662,500 | |
Level 4 | 1,900,000 | 10 hours | 76,000 | Level 55 | 52,000 | 1,137,500 | |
Level 5 | 2,200,000 | 14 hours | 88,000 | Level 58 | 3 | 66,000 | 1,687,500 |
Level 6 | 2,800,000 | 18 hours | 112,000 | Level 62 | 75,000 | 2,387,500 | |
Level 7 | 500 + 8 | 6 hours | Level 70 | 4 | 85,000 | ||
Level 8 | 750 + 10 | 8 hours | Level 100 | 5 | 90,000 | ||
Level 9 | 1,000 + 20 | 10 hours | Level 120 | 6 | 100,000 | ||
Total | 9,550,000, 2,250, 8, 30 | 88 hours | 1,528,000 | - |
Special Element Habitats
Legendary Habitat
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|---|
Level 1 | 600,000 | 6 hours | 24,000 | Level 1 | 2 | 30,000 | 150,000 |
Level 2 | 90 | Instant | 1,000 | 3 | 50,000 | 162,500 | |
Total | 600,000, 90 | 6 hours | 25,000 | - |
Primal Habitat
Unlike other Element habitats, the Primal Habitat is the only Element with a Habitat that is not purchasable using Gold, and is instead pay-only. Though Primal Dragons are housed in any Habitat for which they possess an Element.
See Special Habitats for more information.
Divine Habitat
Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|
1,000,000 | Instant | 40,000 | Level 1 | 2 | 50,000 | 250,000 |
Ancient Habitat
Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|
1,000,000 | Instant | 40,000 | Level 1 | 2 | 50,000 | 250,000 |
Tyrant Habitat
Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Gold Capacity | Selling Cost |
---|---|---|---|---|---|---|
1,000,000 | Instant | 40,000 | Level 1 | 2 | 50,000 | 250,000 |
Boss Habitat
Level | Cost | Building Time | Experience Reward | Trainer Level Needed | Dragons | Selling Cost |
---|---|---|---|---|---|---|
Level 1 | 50 Gems | 1 minute | 500 | Level 4 | 1 | 6,250 |
Level 2 | 150 Gems | Instant | 1,500 | 2 | 27,000 | |
Total | 200 | 1 minute | 2,000 | - |
Eternal Fruit Tree
The Eternal Fruit Tree is a special Boss Habitat that houses up to two Boss Dragons and produces Food over time. It is purchased from the the Main Shop for 200 Gems.
Only one Eternal Fruit Tree can be owned at a time. Regardless of its level, it always occupies 6x6 tiles on the map and has the same aspect. It is upgradeable up to Level 12, at which it produces 28,000 Food per hour and its capacity is 1,280,000 Food. The Food is generated automatically, and it is harvested similarly to collecting Gold from regular Habitats. Food is produced even if the Eternal Fruit Tree does not house a Boss Dragon.
Special Habitats
See Special Habitats for information on (pay-only) Special Habitats.
Megabitat Part Habitats
See Megabitats for Megabitat Part Habitat groupings, Megabitats formed, and the cost information for Megabitat Part Habitats.
Habitat Cost Comparison
Note: The Primal Habitat, formerly purchasable for 90 Gems was later converted to a pay-only habitat as other non-base habitats were, and removed from the above table.
See Megabitats for costs of Megabitat part, and Special habitats that are pay-only.
Moving
As long as they are not under construction, Habitats (which are movable objects in the game) can be moved to a different location. A single object is moved by pressing and holding it until move options activate, indicated by X buttons below it and move arrows on each side. Green move arrows indicate sufficient space in the currently chosen area to place an item, gray arrows indicate not enough. Move the object by dragging, or by pressing the move arrows or the destination, then press the or X button to accept or cancel.
Edit Mode moves multiple objects, once move options are activated as described above, after pressing the button. Moving or swapping instructions appear:
- Select one or more objects to move them at the same time.
- Swap two objects by selecting them and pressing the button.
- Store multiple objects in inventory by selecting them and pressing the button (for eligible buildings or objects only).
Dragging or pressing a destination a does not move objects in Edit Mode, the initial state is selection-only; instead, pressing the button enables these options, the base of all objects turns green or gray indicating if there's enough space to move the items to as a unit.
Selling & Storing
If not empty or idle, a Habitat cannot be sold or stored without moving all the Dragons from it into a different Habitat or in the Dragon Vault. (including Dragons exploring ruins, breeding, in the Fountain of Youth, having Elements awoken, or at the Dragon Academy). If empty, an idle Habitat can be:
- Sold by selecting it, then pressing the button.
- Stored in inventory by selecting it, pressing the button, and then confirming the choice.
The selling value of a Habitat is 25% of the total amount of Gold invested in it (e.g., a Level 1 Earth Habitat costs 1,000 Gold to build, so it sells for 250 Gold, whereas a Level 3 Earth Habitat requires a total of 29,000 Gold building and leveling, so sells for 7,250 Gold). Resources, apart from Gold (such as Gems), invested in Habitats are returned when sold.
Time Reduction
Selecting a Habitat during building or upgrading provides the button, which when pressed displays the Gems needed to skip remaining construction time, the time left until construction finishes, the Skip All button to skip remaining time, or the Skip 1h button (if available) to watch an advertisement in exchange for a 1-hour time reduction.
The Gem cost for skipping timers is calculated based upon the following formula: (TimeInSeconds ^ -0.46) * 0.12 * TimeInSeconds
and the final result is rounded up by 1 if it is between the 1-10 range, and by 5 if it is between the 10-100 range.
For example:
- The cost to skip the initial upgrading time to a Level 4 Fire Habitat (1 hour) is: (3600 ^ -0.46) * 0.12 * 3600 = 9.9 - rounding by 1 applies, thus the cost to skip the timer is 10 Gems.
- The cost to skip the initial upgrading time to a Level 6 Light Habitat (18 hours) is: (64800 ^ -0.46) * 0.12 * 64800 = 47.5 - rounding by 5 applies, thus the cost to skip the timer is 50 Gems.
Outside the Habitat, construction time is also reduced by forging Chronosian Seals or activating Chronos's power, actions which reduce several timers in the game by 6 hours, and through Timer Boosts, bonuses offered by visiting Trainers, which reduce certain individual timers by 5 minutes.
See Also
- Megabitats, for Megabitat Part Habitat costs, groupings, and the resultant Megabitats, which are massive 10x10 habitats assembled from specific special habitats.
- Special Habitats, for pay-only habitats.
- Buildings, for other buildings that can be placed on Islands.
History
Note: See Special Habitats for history information pertaining to pay-only Habitats, and those formerly purchasable for Gems that were later converted to pay-only.
- Update 7.1: Introduced the Tyrant Habitat Habitat.
- Update 6.6: Introduced the Primal Habitat Habitat, the only Element with a non-Gold purchasable habitat, as pay-only
- Converted all Special Habitats to pay-only, even those formerly purchasable for 90 Gems.
- Update 6.0: Added left and right arrows on each side of the screen, while visiting Dragons inside a Habitat, for quick switching between Dragons visited.
- Update 4.9: Introduced the Ancient Habitat Habitat.
- Update 4.7: Introduced Eternal Fruit Tree as a new Habitat for Boss Dragons that also produces and holds Food.
- Made Legendary and Special Habitats upgradable to Level 2.
- Update 4.6: Introduced Trainer Levels that increase the maximum Habitat capacity by 2 instead of 1.
- Update 4.5: Changed bonuses in Gold production coming from other sources, other than Boss Dragons, to no longer be shown separately.
- Added the percentage bonus coming from Boss Dragons in addition to the amount.
- Update 4.0: Made Base element Habitats upgradable to Level 9 (three more levels added).
- Changed the building time of Level 1 Boss Habitats to 1 minute from instant.
- The Experience given by upgrading Boss Habitats to Level 2 decreased from 1,660 to 1,500 while Level 1 Boss Habitats changed to award 500 experience points when built.
- Update 3.8: Introduced the Habitat Limit Extender.
- Update 3.6: Extended augmented reality support to Android devices.
- Update 3.3: Added an option to watch ads in exchange for Gems whenever the Gem notification appears above a Habitat.
- Introduced Augmented reality for iOS devices.
- Update 3.1: Introduced the Divine Habitat.
- Update 3.0: Made Boss Habitats upgradeable to Level 2, allowing it to hold two Boss Dragons, though they no longer give experience on building the first level.
- Made the Gold notification icon not display above Habitats when Dragons are moved.
- Update 2.3: Added the Enchantment Level of a Dragon was under its level as part of the Enchantment feature.
- Update 2.1: Discontinued the ability to obtain the Time Habitat by connecting the game to an Apple Watch and made it available for 90 Gems.
- Update 1.9: Added the amount of additional Gold a Dragon produces from owning Boss Dragons next to its regular Gold per Hour production.
- Update 1.8: Introduced the Xmas Habitat, which as later made pay-only
- Made Habitats movable to inventory.
- Update 1.5: Introduced Light and Shadow Habitats.
- Added an info button to all Habitats.
- Made the Habitat maximum correspond to Player Level (starting with Level 5) rather than other factors.
- Update 1.2: Introduced the Time Habitat exclusive for Apple Watch users, which as later made pay-only.
- Update 1.1: Increased the price of upgrading most Habitats to levels 5 and 6.
- Update 1.0: Introduced Fire Habitat, Wind Habitat, Earth Habitat, Water Habitat, Plant Habitat, Metal Habitat Energy Habitat, Void Habitat and Boss Habitat.
Subcategories
This category has the following 2 subcategories, out of 2 total.
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Pages in category "Habitats"
The following 16 pages are in this category, out of 16 total.